Engineering & Materials Science
Robots
100%
Face recognition
81%
Patient rehabilitation
59%
Cameras
48%
Speech synthesis
47%
Biopsy
41%
Computer vision
40%
Motion estimation
30%
Stiffness
29%
Controllers
29%
Wine
29%
End effectors
28%
Experiments
26%
Deep learning
25%
Identification (control systems)
24%
Audiovisual
24%
Malware
23%
Paint
23%
Genomics
22%
Static analysis
22%
Fatigue of materials
21%
Singular value decomposition
21%
Recovery
21%
Erosion
21%
Bone
20%
Electroencephalography
20%
Image analysis
20%
Foams
20%
Standardization
20%
Linguistics
20%
Classifiers
20%
Geometry
19%
Semantics
19%
Authentication
18%
Education
18%
Statistical methods
17%
Trajectories
17%
Image processing
16%
Mathematical operators
16%
Coatings
15%
Acoustic impedance
15%
Degradation
14%
Testing
14%
Internet
14%
Chemical analysis
13%
Nutrition
13%
Mathematical morphology
13%
Uncertainty
13%
Hidden Markov models
12%
Automatic identification
12%
Mathematics
Corpus
57%
Speech
55%
Impedance Control
44%
Subjective Evaluation
43%
Camera
33%
Robot
32%
Rehabilitation
31%
Learning
28%
Perception
26%
Segmentation
25%
Motion
24%
Stiffness
23%
Singular value decomposition
23%
Expressiveness
21%
Collision
21%
Recovery
20%
Controller
20%
Latent Semantic Analysis
19%
Refinement
18%
Speech Synthesis
18%
Vision System
17%
Active Contours
16%
Principal Points
16%
Optical Flow
16%
Column space
16%
Impedance
15%
Rotation matrix
14%
Driver
13%
Prosody
13%
Computer Vision
12%
Eigenspace
12%
Exact Results
12%
Affine transformation
11%
Movement
10%
Coding
10%
Trends
10%
Performance
10%
Time-varying
10%
Emotion
9%
Participation
9%
Dynamic Control
9%
Muscle
9%
Experiment
9%
Stroke
9%
Actuator
9%
Contact
8%
Closed-form
8%
Motion Estimation
8%
System Identification
8%
Control Design
8%
Social Sciences
engineering
59%
engineer
25%
moral judgement
25%
robot
22%
management
20%
industry
18%
rehabilitation
17%
education
16%
curriculum
15%
moral philosophy
15%
learning
15%
Teaching
15%
teaching practice
14%
decision making
13%
qualification
11%
resources
7%
graduate
7%
research project
6%
workplace
6%
student
6%
professional career
6%
project planning
6%
social learning
5%
learning theory
5%
authenticity
5%
currency
5%
therapist
5%