Joel BENNETT

Dr

Accepting PhD Students

PhD projects

Game Studies, Media Studies, Motion Capture, Photogrammetry, Virtual Production, Virtual Technologies, 3D Visualization, and Generative AI

20132025

Research activity per year

Search results

  • 2025

    Facilitating an Immersive Performance Environment in Virtual Production

    BENNETT, J., 1 Jan 2025, The Screens of Virtual Production: What is Real?. Mitchell, S., Perry, C., Redmond, S. & Torre, L. (eds.). 1 ed. United Kingdom: Taylor & Francis, p. 95-111 17 p.

    Research output: A Conference proceeding or a Chapter in BookChapterpeer-review

  • 2023

    New and Emerging Creative Tools for Design Disciplines

    Mohr, S. & Bennett, J., 21 Sept 2023, (Unpublished) p. 1-1. 1 p.

    Research output: Contribution to conference (non-published works)Other

  • 2017

    Performance Capture : Split Between the Fictitious and Physical World

    Bennett, J. & Carter, C., 2017, Apple University Consortium (AUC) Conference: CreateWorld. p. 88-92 5 p.

    Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review

    Open Access
  • 2014

    Adopting Virtual Production for Animated Filmmaking.

    Bennett, J. & Carter, C., 2014, p. 81-86. 6 p.

    Research output: Contribution to conference (non-published works)Paperpeer-review

    Open Access
  • 2013

    Establishing Virtual Production as a Research and Teaching Activity at QUT

    Carter, C., Van Opdenbosch, P. & Bennett, J., 2013, International Technology, Education and Development (INTED) Conference. p. 6590-6594 5 p.

    Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review

    Open Access
  • Motion Capture and the Future of Virtual Production

    Carter, C., Van Opdenbosch, P., Bennett, J. & Mohr, S., 2013, (Unpublished) Ignite13!: Creative Industries Postgraduate Research Conference.

    Research output: A Conference proceeding or a Chapter in BookConference contribution