TY - GEN
T1 - A conceptual model for game based intelligent tutoring systems
AU - Mills, Chris
AU - Dalgarno, Barney
PY - 2007
Y1 - 2007
N2 - In order to build intelligent tutoring agents within games-based learning environments, practitioners must understand the three conceptual models used within Intelligent Tutoring Systems (ITS): the expert or domain model, the student model, and the instructional model. This paper investigates the inter-relationship between these models and how they combine to provide the expected behaviour of intelligent tutoring agents by representing and managing domain knowledge, applying techniques for monitoring the progress of human learning, and the appropriate selection of instructional strategies for individualised tuition. From understanding the application of these concepts, this paper proposes bi-directional human and machine learning as necessary for effective game-based intelligent tutoring systems. A conceptual architecture for game-based learning ITS implementations using multi-agent and machine learning technologies is then outlined, and the design of Stunt Robot a system for learning Newtonian Physics concepts is presented as a case-study.
AB - In order to build intelligent tutoring agents within games-based learning environments, practitioners must understand the three conceptual models used within Intelligent Tutoring Systems (ITS): the expert or domain model, the student model, and the instructional model. This paper investigates the inter-relationship between these models and how they combine to provide the expected behaviour of intelligent tutoring agents by representing and managing domain knowledge, applying techniques for monitoring the progress of human learning, and the appropriate selection of instructional strategies for individualised tuition. From understanding the application of these concepts, this paper proposes bi-directional human and machine learning as necessary for effective game-based intelligent tutoring systems. A conceptual architecture for game-based learning ITS implementations using multi-agent and machine learning technologies is then outlined, and the design of Stunt Robot a system for learning Newtonian Physics concepts is presented as a case-study.
KW - Game-based learning
KW - Intelligent tutoring systems
KW - Serious games
UR - https://www.ascilite.org/conferences/singapore07/index.htm
M3 - Conference contribution
AN - SCOPUS:84858698616
SN - 9789810595791
T3 - ASCILITE 2007 - The Australasian Society for Computers in Learning in Tertiary Education
SP - 692
EP - 702
BT - Proceedings of the 24th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2007
PB - ASCILITE
CY - Australia
T2 - 24th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "ICT: Providing Choices for Learners and Learning", ASCILITE 2007
Y2 - 2 December 2007 through 5 December 2007
ER -