This paper proposes a method for parts-based view-invariant head pose normalisation, which works well even in difficult real-world conditions. Handling pose is a classical problem in facial analysis. Recently, parts-based models have shown promising performance for facial landmark points detection ‘in the wild’. Leveraging on the success of these models, the proposed data-driven regression framework computes a constrained normalised virtual frontal head pose. The response maps of a discriminatively trained part detector are used as texture information. These sparse texture maps are projected from non-frontal to frontal pose using block-wise structured regression. Finally, a facial kinematic shape constraint is achieved by applying a shape model. The advantages of the proposed approach are: a) no explicit dependence on the outputs of a facial parts detector and, thus, avoiding any error propagation owing to their failure; (b) the application of a shape prior on the reconstructed frontal maps provides an anatomically constrained facial shape; and c) modelling head pose as a mixture-of-parts model allows the framework to work without any prior pose information. Experiments are performed on the Multi-PIE and the ‘in the wild’ SFEW databases. The results demonstrate the effectiveness of the proposed method.
|Name||2014 IEEE Winter Conference on Applications of Computer Vision, WACV 2014|
|Conference||2014 IEEE Winter Conference on Applications of Computer Vision|
|Abbreviated title||WACV 2014|
|Period||24/03/14 → 26/03/14|