A Review of Linden Scripting Language and its Role in Second Life

Robert Cox, Patricia Crowther

Research output: A Conference proceeding or a Chapter in BookConference contribution

6 Citations (Scopus)

Abstract

The Second Life virtual world (SL) created by Linden Lab (LL) provides a rich three-dimensional environment, allowing the residents of this virtual community to create and trade unique content. Linden Scripting Language (LSL) is used to enhance the SL experience by providing a programming language capability for created objects. Primitives (prims) are the atomic objects from which complex objects are built; they can be scripted using LSL In this paper we specifically look at how LSL affects the SL experience, its strengths and weaknesses, and propose enhancements, also seeking to find where it has been innovative or unusual. One of the biggest problems in SL is lag – the way the experience slows under load. LSL scripts contribute considerably to lag and we look at how the design of the language attempts to assist in keeping the SL experience enjoyable
Original languageEnglish
Title of host publicationComputer Mediated Social Networking
EditorsMaryam Purvis, Bastin Tony Roy Savarimuthu
Place of PublicationBerlin
PublisherSpringer
Pages35-47
Number of pages13
Volume1
ISBN (Electronic)9783642022760
ISBN (Print)9783642022753
DOIs
Publication statusPublished - 2009
EventFirst International Conference on Computer Mediated Social Networking: Computer-Mediated Social Networking,ICCMSN 2008 - Dunedin, Dunedin, New Zealand
Duration: 11 Jun 200813 Jun 2008

Conference

ConferenceFirst International Conference on Computer Mediated Social Networking
Abbreviated titleICCMSN 2008
CountryNew Zealand
CityDunedin
Period11/06/0813/06/08

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    Cox, R., & Crowther, P. (2009). A Review of Linden Scripting Language and its Role in Second Life. In M. Purvis, & B. T. R. Savarimuthu (Eds.), Computer Mediated Social Networking (Vol. 1, pp. 35-47). Springer. https://doi.org/10.1007/978-3-642-02276-0_5