A Virtual Rehabilitation System for Wobble Board Balance Training with Children

Diarmaid Fitzgerald, Nanthana Trakarnratanakul, Luke Conroy, Paddy Nixon, Brian Caulfield

Research output: Contribution to conference (non-published works)Abstract

1 Citation (Scopus)

Abstract

Virtual reality-based computer games may be a useful way to develop motor skills and increase activity levels in children. We have developed an interactive computer platform where users must tilt a wobble board to complete on-screen computer game tasks. We have conducted a pilot study with 81 school children who played the game and used a questionnaire to gather information on children's enjoyment levels and perceptions of the system. Findings showed a high level of enjoyment with the game and provided useful information for future research and development.
Original languageEnglish
Pages66-66
Number of pages1
DOIs
Publication statusPublished - 2008
Externally publishedYes
EventInternational Workshop on Virtual Rehabilitation 2008 - Vancouver, Vancouver, Canada
Duration: 25 Aug 200827 Aug 2008

Conference

ConferenceInternational Workshop on Virtual Rehabilitation 2008
Abbreviated titleIWVR 2008
CountryCanada
CityVancouver
Period25/08/0827/08/08

Fingerprint Dive into the research topics of 'A Virtual Rehabilitation System for Wobble Board Balance Training with Children'. Together they form a unique fingerprint.

  • Cite this

    Fitzgerald, D., Trakarnratanakul, N., Conroy, L., Nixon, P., & Caulfield, B. (2008). A Virtual Rehabilitation System for Wobble Board Balance Training with Children. 66-66. Abstract from International Workshop on Virtual Rehabilitation 2008, Vancouver, Canada. https://doi.org/10.1109/ICVR.2008.4625129