Adopting Virtual Production for Animated Filmmaking.

Joel Bennett, Chris Carter

Research output: Contribution to conference (non-published works)Paperpeer-review

Abstract

Virtual Production is a rapidly growing approach to filmmaking that utilises 3D software, virtual camera systems and motion capture technology to visually interact with a real-time virtual environment. The use of these technologies has continued to increase, however, little has been done to document the various approaches for incorporating this new film making technique into a production. This practice-led research project outlines the development of virtual production in the entertainment industry and explores possible strategies for adopting aspects of this new film making technique into the production of short animated films. The outcome is an improved understanding of possible strategies that could be utilised to assist producers and directors with the transition into this new film making technique
Original languageEnglish
Pages81-86
Number of pages6
Publication statusPublished - 2014
Externally publishedYes
EventConference on Computer Games Multimedia & Allied Technology - Hotel fFort Canning, Singapore, Singapore
Duration: 24 Mar 201425 Mar 2014
https://10times.com/computer-multimedia-games

Conference

ConferenceConference on Computer Games Multimedia & Allied Technology
Abbreviated titleCCGMAT 2014
Country/TerritorySingapore
CitySingapore
Period24/03/1425/03/14
Internet address

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