Both ways strong: Using digital games to engage Aboriginal learners

Robyn Jorgensen, Thomas LOWRIE

Research output: Contribution to journalArticle

12 Citations (Scopus)

Abstract

Engaging Aboriginal learners in the school curriculum can be quite a challenge given issues of cultural and linguistic differences. Even more so, these differences can be expanded when the students are in their adolescence. Creating learning environments that engage learners, while providing deep learning opportunities, is one of the biggest challenges for teachers in remote communities. This paper reports on a reform initiative that centred on the use of a digital game, Guitar Heroes, in a remote Aboriginal school. It was found that the digital media provided teachers with opportunities for new learning spaces and resulted in additional unintended learning outcomes
Original languageEnglish
Pages (from-to)130-142
Number of pages13
JournalInternational Journal of Inclusive Education
Volume17
Issue number2
DOIs
Publication statusPublished - 2013
Externally publishedYes

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learning
digital media
teacher
school
adolescence
learning environment
linguistics
curriculum
reform
community
student
Learning Outcomes
Learning Environment
Digital Media
Adolescence
School Curriculum
Hero
Guitar

Cite this

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Both ways strong: Using digital games to engage Aboriginal learners. / Jorgensen, Robyn; LOWRIE, Thomas.

In: International Journal of Inclusive Education, Vol. 17, No. 2, 2013, p. 130-142.

Research output: Contribution to journalArticle

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