Building Content in second life - Issues facing content creators and residents

Patricia Crowther, Robert Cox

    Research output: A Conference proceeding or a Chapter in BookConference contribution

    3 Citations (Scopus)


    The advent of virtual communities in Massively Multiplayer Online Roleplay Games (MMORPGs) is a relatively recent phenomenon. One such virtual community, the Second Life world, allows its residents to create unique content, such as clothes, hair, buildings, furniture; even vehicles. The variety of possibilities is encompassed by the phrase, “Your World, Your Imagination” which features prominently on the Linden Lab web site. Content authors use tools provided by Linden Lab to create items for their own use, or to be given away or sold to other players. We examine the tools provided to produce content within Second Life, concentrating on issues caused by limitations in the tools, and proposing solutions to some of the more vexing problems caused by these limitations
    Original languageEnglish
    Title of host publicationComputer Mediated Social Networking
    EditorsMaryam Purvis, Bastin Tony Roy Savarimuthu
    Place of PublicationGermany
    Number of pages6
    ISBN (Print)9783642022753
    Publication statusPublished - 2009
    EventFirst International Conference on Computer Mediated Social Networking: Computer-Mediated Social Networking,ICCMSN 2008 - Dunedin, Dunedin, New Zealand
    Duration: 11 Jun 200813 Jun 2008


    ConferenceFirst International Conference on Computer Mediated Social Networking
    Abbreviated titleICCMSN 2008
    CountryNew Zealand


    Cite this

    Crowther, P., & Cox, R. (2009). Building Content in second life - Issues facing content creators and residents. In M. Purvis, & B. T. R. Savarimuthu (Eds.), Computer Mediated Social Networking (Vol. 1, pp. 28-33). Germany: Springer.