Building Content in second life - Issues facing content creators and residents

Patricia Crowther, Robert Cox

Research output: A Conference proceeding or a Chapter in BookConference contribution

3 Citations (Scopus)

Abstract

The advent of virtual communities in Massively Multiplayer Online Roleplay Games (MMORPGs) is a relatively recent phenomenon. One such virtual community, the Second Life world, allows its residents to create unique content, such as clothes, hair, buildings, furniture; even vehicles. The variety of possibilities is encompassed by the phrase, “Your World, Your Imagination” which features prominently on the Linden Lab web site. Content authors use tools provided by Linden Lab to create items for their own use, or to be given away or sold to other players. We examine the tools provided to produce content within Second Life, concentrating on issues caused by limitations in the tools, and proposing solutions to some of the more vexing problems caused by these limitations
Original languageEnglish
Title of host publicationComputer Mediated Social Networking
EditorsMaryam Purvis, Bastin Tony Roy Savarimuthu
Place of PublicationGermany
PublisherSpringer
Pages28-33
Number of pages6
Volume1
ISBN (Print)9783642022753
DOIs
Publication statusPublished - 2009
EventFirst International Conference on Computer Mediated Social Networking: Computer-Mediated Social Networking,ICCMSN 2008 - Dunedin, Dunedin, New Zealand
Duration: 11 Jun 200813 Jun 2008

Conference

ConferenceFirst International Conference on Computer Mediated Social Networking
Abbreviated titleICCMSN 2008
CountryNew Zealand
CityDunedin
Period11/06/0813/06/08

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    Crowther, P., & Cox, R. (2009). Building Content in second life - Issues facing content creators and residents. In M. Purvis, & B. T. R. Savarimuthu (Eds.), Computer Mediated Social Networking (Vol. 1, pp. 28-33). Springer. https://doi.org/10.1007/978-3-642-02276-0_4