Keyphrases
Time-based
100%
Time Change
100%
Malleability
100%
Utilitarian
100%
Time-based Art
100%
Changeability
100%
Heritage
50%
Cultural Experience
50%
Musicians
50%
Enthusiasts
50%
Areas of Practice
50%
Roboticists
50%
Intangible Cultural Heritage
50%
Performativity
50%
Physical Changes
50%
Transport Infrastructure
50%
Embodied Experience
50%
Water Infrastructure
50%
Sensory Experience
50%
Practical Activities
50%
Context Change
50%
Historic Costume
50%
Surface Differences
50%
Immersive Experience
50%
Computer Science
Case Study
100%
Best Practice
100%
Managing People
100%
Context Change
100%
Performativity
100%
Immersive Experience
100%
Practical Action
100%
Arts and Humanities
Intangibles
100%
Historic
66%
Artwork
66%
Case Study
33%
intentions
33%
Genre
33%
Action
33%
Best Practice
33%
Similarity
33%
Performativity
33%
enthusiasts
33%
Embodied experience
33%
Costume
33%
Social Sciences
Best Practice
100%
Intangible Cultural Heritage
100%
Transport Infrastructure
100%
Psychology
Case Study
100%
Performativity
100%