Skip to main navigation
Skip to search
Skip to main content
University of Canberra Research Portal Home
Search content at University of Canberra Research Portal
Home
Profiles
Research output
Projects
Press/MediaIO
Activities
Research units
Prizes
Student theses
Impacts
Creator Culture: An Introduction to Global Social Media Entertainment
Stuart Cunningham
(Editor)
, David Craig (Editor)
Research output
:
Book/Report
›
Edited Book
›
peer-review
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'Creator Culture: An Introduction to Global Social Media Entertainment'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Social Media Entertainment
100%
User-generated Content
66%
Social Platform
66%
Entertainment Industry
66%
21st Century
33%
China
33%
Communication Technologies
33%
Entertainment
33%
Structural Change
33%
Communication Science
33%
Social Media
33%
Media Studies
33%
Social Media Platforms
33%
Digital Platforms
33%
Online Study
33%
Communication Studies
33%
Media Landscape
33%
Science Studies
33%
Screen Media
33%
Technology Studies
33%
Industry Characteristics
33%
Scholarly Attention
33%
Advertisers
33%
Microcelebrity
33%
Platform Studies
33%
Social Internet
33%
Social Media Users
33%
Bulwark
33%
Global Geography
33%
YouTubers
33%
Online Content Creation
33%
Social Media Research
33%
Professionalizing
33%
Entrepreneurial Career
33%
Screen Industries
33%
Media Entrepreneurs
33%
Emerging Industry
33%
Vloggers
33%
Close Interaction
33%
Profusion
33%
Digital Streaming
33%
Social Sciences
Entertainment Industry
100%
21st Century
50%
Conceptual Framework
50%
Tuition Fee
50%
China
50%
Occupational Career
50%
Information Technology
50%
Structural Change
50%
Social Network
50%
Media Studies
50%
Communication Studies
50%
Science and Technology Studies
50%
Influencer
50%
Digital Platform
50%
Social Medium Platform
50%
Computer Science
User-Generated Content
100%
Social Network
50%
Social Networking (Online)
50%
Online Content
50%
Content Creation
50%
Social Platform
50%
Generated Content
50%
Social Medium User
50%
Digital Platform
50%
Psychology
Conceptual Framework
100%
Social Networking
100%