TY - JOUR
T1 - Design and implementation factors in blended synchronous learning environments
T2 - Outcomes from a cross-case analysis
AU - Bower, Matt
AU - Dalgarno, Barney
AU - Kennedy, Gregor E.
AU - Lee, Mark J.W.
AU - Kenney, Jacqueline
N1 - ©2015 The Authors
PY - 2015/8
Y1 - 2015/8
N2 - Increasingly, universities are using technology to provide students with more flexible modes of participation. This article presents a cross-case analysis of blended synchronous learning environments - contexts where remote students participated in face-to-face classes through the use of rich-media synchronous technologies such as video conferencing, web conferencing, and virtual worlds. The study examined how design and implementation factors influenced student learning activity and perceived learning outcomes, drawing on a synthesis of student, teacher, and researcher observations collected before, during, and after blended synchronous learning lessons. Key findings include the importance of designing for active learning, the need to select and utilise technologies appropriately to meet communicative requirements, varying degrees of co-presence depending on technological and human factors, and heightened cognitive load. Pedagogical, technological, and logistical implications are presented in the form of a Blended Synchronous Learning Design Framework that is grounded in the results of the study.
AB - Increasingly, universities are using technology to provide students with more flexible modes of participation. This article presents a cross-case analysis of blended synchronous learning environments - contexts where remote students participated in face-to-face classes through the use of rich-media synchronous technologies such as video conferencing, web conferencing, and virtual worlds. The study examined how design and implementation factors influenced student learning activity and perceived learning outcomes, drawing on a synthesis of student, teacher, and researcher observations collected before, during, and after blended synchronous learning lessons. Key findings include the importance of designing for active learning, the need to select and utilise technologies appropriately to meet communicative requirements, varying degrees of co-presence depending on technological and human factors, and heightened cognitive load. Pedagogical, technological, and logistical implications are presented in the form of a Blended Synchronous Learning Design Framework that is grounded in the results of the study.
KW - Blended synchronous learning
KW - Computer-supported collaborative learning
KW - Hybrid learning
KW - Learning design
KW - Synchronous learning
UR - http://www.scopus.com/inward/record.url?scp=84925639810&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2015.03.006
DO - 10.1016/j.compedu.2015.03.006
M3 - Article
AN - SCOPUS:84925639810
SN - 0360-1315
VL - 86
SP - 1
EP - 17
JO - Computers and Education
JF - Computers and Education
ER -