Abstract
Traditionally, computer games have been used for entertainment and more recently, education. However, the potential for games to be used in other contexts is now becoming an area of interest for researchers. We propose that games can be used in areas such as social behavior research, particularly in the area of consumer misbehavior. Using game design that supports research problems and provides an affective, engaging experience for players who participate in the research allows for the exploration of problems that have previously been difficult to address for social behavior researchers.
Original language | English |
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Pages | 482-488 |
Number of pages | 7 |
Publication status | Published - 2007 |
Externally published | Yes |
Event | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan Duration: 24 Sept 2007 → 28 Sept 2007 |
Conference
Conference | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 |
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Country/Territory | Japan |
City | Tokyo |
Period | 24/09/07 → 28/09/07 |