@inproceedings{cff2500f98244e11b30b79401129e74c,
title = "Designing and recording machinima to illustrate professional practice scenarios",
abstract = "Immersive virtual worlds, such as Second Life, have attracted widespread interest in recent years as platforms for online role-plays of professional practice scenarios. An alternative application of virtual worlds is the video recording of in-world role-play activities, {\textquoteleft}machinima{\textquoteright}, for later use as stimuli for class discussions or individual reflective activities. The scripting and recording of machinima to illustrate particular practice scenarios is seen as an alternative to recording video in authentic practice contexts, potentially addressing some of the inherent ethical and logistic issues. This paper describes the process used to design, record and produce machinima illustrating a series of classic classroom teaching practice scenarios as part of the Office for Learning and Teaching VirtualPREX project.",
keywords = "Machinima, Professional practice, Role-play, Scenario based learning, Second life, Virtual worlds",
author = "Yvonne Masters and Barney Dalgarno and Sue Gregory",
note = "Publisher Copyright: {\textcopyright} 2012 Yvonne Masters, Barney Dalgarno, Sue Gregory.; Annual conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2012 ; Conference date: 25-11-2012 Through 28-11-2012",
year = "2012",
language = "English",
series = "ASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education",
publisher = "Australasian Society for Computers in Learning in Tertiary Education",
pages = "1--5",
editor = "Mark Brown and Maggie Hartnett and Stewart, {Terry Mark}",
booktitle = "ASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education",
}