Designing and recording machinima to illustrate professional practice scenarios

Yvonne Masters, Barney Dalgarno, Sue Gregory

Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review

Abstract

Immersive virtual worlds, such as Second Life, have attracted widespread interest in recent years as platforms for online role-plays of professional practice scenarios. An alternative application of virtual worlds is the video recording of in-world role-play activities, ‘machinima’, for later use as stimuli for class discussions or individual reflective activities. The scripting and recording of machinima to illustrate particular practice scenarios is seen as an alternative to recording video in authentic practice contexts, potentially addressing some of the inherent ethical and logistic issues. This paper describes the process used to design, record and produce machinima illustrating a series of classic classroom teaching practice scenarios as part of the Office for Learning and Teaching VirtualPREX project.

Original languageEnglish
Title of host publicationASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education
EditorsMark Brown, Maggie Hartnett, Terry Mark Stewart
Place of PublicationNew Zealand
PublisherAustralasian Society for Computers in Learning in Tertiary Education
Pages1-5
Number of pages5
ISBN (Electronic)9780473229894
Publication statusPublished - 2012
Externally publishedYes
EventAnnual conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2012 - Wellington, New Zealand
Duration: 25 Nov 201228 Nov 2012

Publication series

NameASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education

Conference

ConferenceAnnual conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2012
Country/TerritoryNew Zealand
CityWellington
Period25/11/1228/11/12

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