Digital games: Creating new opportunities for mathematics learning

Robyn Jorgensen, Thomas LOWRIE

Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review

Abstract

Drawing on the work of James Gee in literacy, we apply his contemporary approach to not
only the knowledge systems of mathematics but also the processes by which school
mathematics can be learned through the digital games environment. Using a number of
games, and young people working these games, we propose that there are novel ways to
learn not only many of the concepts that are integral to school mathematics, but such
concepts can be learned in ways that are deep. The games environment offers an engaging
environment that is substantially different from that experienced in formal school settings.
We suggest that many of the principles that underpin the games environment may create
new opportunities for teaching and learning that will (re)engage learners and learning of
school mathematics.
Original languageEnglish
Title of host publicationMathematics: Traditions and [new] practices
EditorsJ Clark, B Kissane, J Mousley, T Spencer, S Thornton
Place of PublicationAdelaide
PublisherMathematics Education Research Group of Australasia
Pages406-413
Number of pages8
Publication statusPublished - 2011
Externally publishedYes
Event34th annual conference of Mathematics Education Research Group of Australasia jointly with 23rd biennial conference of theAustralian Association of Mathematics Teachers - Alice Springs, Alice Springs, Australia
Duration: 1 Jul 2011 → …

Conference

Conference34th annual conference of Mathematics Education Research Group of Australasia jointly with 23rd biennial conference of theAustralian Association of Mathematics Teachers
Abbreviated titleMERGA 2011
Country/TerritoryAustralia
CityAlice Springs
Period1/07/11 → …

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