Educating screen producers experientially using ethical dilemmas in three dimensions

Research output: Contribution to journalArticle

Abstract

The screen market has experienced a contraction of traditional free-to-air distribution in favour of pay on-demand or subscription services … (and) begun to cross-over into gaming, and gamification content towards incentivised engagement of consumption … Such change has … produced a requirement to equip screen business students with a discrete ethical foundation … to prepare them for producing screen and audio outputs for the national and international marketplace.
Original languageEnglish
Pages (from-to)1-8
Number of pages8
JournalCreative Matters
Publication statusPublished - 25 Nov 2022
Externally publishedYes

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