Abstract
The screen market has experienced a contraction of traditional free-to-air distribution in favour of pay on-demand or subscription services … (and) begun to cross-over into gaming, and gamification content towards incentivised engagement of consumption … Such change has … produced a requirement to equip screen business students with a discrete ethical foundation … to prepare them for producing screen and audio outputs for the national and international marketplace.
| Original language | English |
|---|---|
| Pages (from-to) | 1-8 |
| Number of pages | 8 |
| Journal | Creative Matters |
| Publication status | Published - 25 Nov 2022 |
| Externally published | Yes |
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