TY - CHAP
T1 - Experience and Evaluation in the Collective Creation of a Public Digital Exhibition
AU - BARRASS, Stephen
AU - SANCHEZ LAWS, Ana
PY - 2014
Y1 - 2014
N2 - This chapter describes the collaborative creation of a public digital media exhibition located outdoors in the Garden of Australian Dreams at the National Museum of Australia. The exhibition was created on the ABC Pool site where people share media and work on projects. Over 100 collaborators produced in excess of 700 images, texts and sounds for the exhibition within two weeks. The rapid production of so much content raised the need to scale formative evaluation to match production. Crowd curation was undertaken through online comments, and through nominating or flagging items as favourites on the ABC Pool site. The location of the exhibition outdoors raised usability and technical issues, that included visibility, distraction, GPS accuracy and download delays. The project was analysed using the Experience and Evaluation Framework proposed in this volume. This analysis led to the identification of additional elements that further generalise the framework to projects that involve collective creativity, outdoor exhibitions, mobile media, and public digital art.
AB - This chapter describes the collaborative creation of a public digital media exhibition located outdoors in the Garden of Australian Dreams at the National Museum of Australia. The exhibition was created on the ABC Pool site where people share media and work on projects. Over 100 collaborators produced in excess of 700 images, texts and sounds for the exhibition within two weeks. The rapid production of so much content raised the need to scale formative evaluation to match production. Crowd curation was undertaken through online comments, and through nominating or flagging items as favourites on the ABC Pool site. The location of the exhibition outdoors raised usability and technical issues, that included visibility, distraction, GPS accuracy and download delays. The project was analysed using the Experience and Evaluation Framework proposed in this volume. This analysis led to the identification of additional elements that further generalise the framework to projects that involve collective creativity, outdoor exhibitions, mobile media, and public digital art.
KW - public digital exhibitions
KW - collective creativity
KW - museum digital media
KW - Wagga Wagga
KW - Augmented Reality
KW - National Museum
KW - Augmented Reality Technology
KW - Mobile Device
UR - http://www.scopus.com/inward/record.url?scp=85056724332&partnerID=8YFLogxK
UR - http://www.mendeley.com/research/experience-evaluation-collective-creation-public-digital-exhibition
U2 - 10.1007/978-3-319-04510-8_14
DO - 10.1007/978-3-319-04510-8_14
M3 - Chapter
SN - 9783319045092
T3 - Springer Series on Cultural Computing
SP - 209
EP - 219
BT - Interactive Experience in the Digital Age
A2 - Candy, Lynda
A2 - Ferguson, Sam
PB - Springer
CY - Switzerland
ER -