Factors in Team Performance in a Virtual Squad Environment

Michael Barlow, Matthew Luck, Edward Lewis, Mike Ford, Robert Cox

Research output: A Conference proceeding or a Chapter in BookConference contribution

Abstract

COTS computer games have been receiving increasing interest as to their potential application in the military sphere - ranging from training through experimentation, and decision-support, and even recruitment. This paper describes an experiment using the Operation Flashpoint 1st person Shooter game with small teams in a competition. Major factors investigated were which factors contributed to the success of a team in a human-on- human environment and the decision making and organisation process employed by the participants. The paper describes the methodology of the experiment, the results of the examination of the decision process and the team performance results. In the discussion factors are considered that may have implications for the use of 1PS games for military purposes and some thoughts given as to how this experimentation can be improved and continued
Original languageEnglish
Title of host publicationProceedings SimTecT 2004
Place of PublicationAustralia
PublisherSimTecT04 Organising andTechnical Committee
Pages94-99
Number of pages6
ISBN (Print)9780957887930
Publication statusPublished - 2004
EventSimTecT 2004 - Simulation - Better Than Reality - Canberra, Australia
Duration: 24 May 200427 May 2004
http://www.simulationaustralasia.com/archive/simtect/2004/2004base.htm (Conference Link)

Conference

ConferenceSimTecT 2004 - Simulation - Better Than Reality
CountryAustralia
CityCanberra
Period24/05/0427/05/04
Internet address

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  • Cite this

    Barlow, M., Luck, M., Lewis, E., Ford, M., & Cox, R. (2004). Factors in Team Performance in a Virtual Squad Environment. In Proceedings SimTecT 2004 (pp. 94-99). SimTecT04 Organising andTechnical Committee.