Abstract
COTS computer games have been receiving increasing interest as to their potential application in the military sphere - ranging from training through experimentation, and decision-support, and even recruitment. This paper describes an experiment using the Operation Flashpoint 1st person Shooter game with small teams in a competition. Major factors investigated were which factors contributed to the success of a team in a human-on- human environment and the decision making and organisation process employed by the participants. The paper describes the methodology of the experiment, the results of the examination of the decision process and the team performance results. In the discussion factors are considered that may have implications for the use of 1PS games for military purposes and some thoughts given as to how this experimentation can be improved and continued
Original language | English |
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Title of host publication | Proceedings SimTecT 2004 |
Place of Publication | Australia |
Publisher | SimTecT04 Organising andTechnical Committee |
Pages | 94-99 |
Number of pages | 6 |
ISBN (Print) | 9780957887930 |
Publication status | Published - 2004 |
Event | SimTecT 2004 - Simulation - Better Than Reality - Canberra, Australia Duration: 24 May 2004 → 27 May 2004 http://www.simulationaustralasia.com/archive/simtect/2004/2004base.htm (Conference Link) |
Conference
Conference | SimTecT 2004 - Simulation - Better Than Reality |
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Country/Territory | Australia |
City | Canberra |
Period | 24/05/04 → 27/05/04 |
Internet address |
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