Factors shaping assessment design in the virtual environment

A case study of midwifery

Deborah Davis, Sarah Stewart

Research output: A Conference proceeding or a Chapter in BookChapter

Abstract

The Virtual Birth Centre was created to provide student midwives with an opportunity to develop their midwifery knowledge and skills through a variety of teaching and learning strategies including role-play with peers in a safe, flexible, immersive learning environment. Role-play in the virtual environment has been shown to create a sense of presence or "really being there," which is associated with increased knowledge transfer from virtual to real world. Assessment in this project focused on formative "service user" (peer) feedback along with self-assessment against midwifery professional standards. The approach to assessment was shaped by a number of factors including the philosophical underpinnings and pedagogy of the programmes involved and the opportunities and limitations of the virtual world environment. Using the Virtual Birth Centre and midwifery as a case study, this chapter explores the factors influencing the development of assessments for the practice discipline of midwifery in a simulated, virtual environment.

Original languageEnglish
Title of host publicationCases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications
EditorsShannon Kennedy-Clark, Kristina Everett, Penny Wheeler
Place of PublicationPennsylvania, USA
PublisherIGI Global
Chapter1
Pages1-24
Number of pages24
Volume2-4
Edition1
ISBN (Electronic)9781466644717
ISBN (Print)1466644702, 9781466644700
DOIs
Publication statusPublished - 30 Apr 2014

Publication series

NameAdvances in Game-Based Learning (AGBL)
PublisherIGI Global
ISSN (Print)2327-1825
ISSN (Electronic)2327-1833

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Davis, D., & Stewart, S. (2014). Factors shaping assessment design in the virtual environment: A case study of midwifery. In S. Kennedy-Clark, K. Everett, & P. Wheeler (Eds.), Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education: Concepts, Methodologies, Tools, and Applications (1 ed., Vol. 2-4, pp. 1-24). (Advances in Game-Based Learning (AGBL)). Pennsylvania, USA: IGI Global. https://doi.org/10.4018/978-1-4666-4470-0.ch001