TY - JOUR
T1 - From rituals to magic: Interactive art and HCI of the past, present, and future
AU - Jeon, Myounghoon
AU - Fiebrink, Rebecca
AU - Edmonds, Ernest A.
AU - Herath, Damith
PY - 2019/6/12
Y1 - 2019/6/12
N2 - The connection between art and technology is much tighter than is commonly recognized. The emergence of aesthetic computing in the early 2000s has brought renewed focus on this relationship. In this article, we articulate how art and Human–Computer Interaction (HCI) are compatible with each other and actually essential to advance each other in this era, by briefly addressing interconnected components in both areas—interaction, creativity, embodiment, affect, and presence. After briefly introducing the history of interactive art, we discuss how art and HCI can contribute to one another by illustrating contemporary examples of art in immersive environments, robotic art, and machine intelligence in art. Then, we identify challenges and opportunities for collaborative efforts between art and HCI. Finally, we reiterate important implications and pose future directions. This article is intended as a catalyst to facilitate discussions on the mutual benefits of working together in the art and HCI communities. It also aims to provide artists and researchers in this domain with suggestions about where to go next.
AB - The connection between art and technology is much tighter than is commonly recognized. The emergence of aesthetic computing in the early 2000s has brought renewed focus on this relationship. In this article, we articulate how art and Human–Computer Interaction (HCI) are compatible with each other and actually essential to advance each other in this era, by briefly addressing interconnected components in both areas—interaction, creativity, embodiment, affect, and presence. After briefly introducing the history of interactive art, we discuss how art and HCI can contribute to one another by illustrating contemporary examples of art in immersive environments, robotic art, and machine intelligence in art. Then, we identify challenges and opportunities for collaborative efforts between art and HCI. Finally, we reiterate important implications and pose future directions. This article is intended as a catalyst to facilitate discussions on the mutual benefits of working together in the art and HCI communities. It also aims to provide artists and researchers in this domain with suggestions about where to go next.
KW - Aesthetic computing
KW - Computational creativity
KW - Embodied interaction
KW - Interactive art
KW - Robotic art
UR - http://www.scopus.com/inward/record.url?scp=85067237594&partnerID=8YFLogxK
UR - http://www.mendeley.com/research/rituals-magic-interactive-art-hci-past-present-future
U2 - 10.1016/j.ijhcs.2019.06.005
DO - 10.1016/j.ijhcs.2019.06.005
M3 - Article
AN - SCOPUS:85067237594
SN - 1071-5819
VL - 131
SP - 108
EP - 119
JO - International Journal of Human Computer Studies
JF - International Journal of Human Computer Studies
ER -