Future Trends of Virtual, Augmented Reality, and Games for Health

Minhua Ma, Lakhmi JAIN, Paul Anderson

    Research output: A Conference proceeding or a Chapter in BookChapterpeer-review

    26 Citations (Scopus)

    Abstract

    Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in the healthcare sector since 2004, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with various health conditions and different sensory, motor, and cognitive capabilities. In this chapter, we provide the reader an overview of the book with a perspective of future trends of VR, AR simulation and serious games for healthcare.

    Original languageEnglish
    Title of host publicationVirtual, Augmented Reality and Serious Games for Healthcare 1
    EditorsMinhua Ma, Lakhmi c Jain, Paul Anderson
    Place of PublicationGermany
    PublisherSpringer
    Chapter1
    Pages1-6
    Number of pages6
    Volume68
    Edition1
    ISBN (Electronic)9783642548161
    ISBN (Print)9783642548154
    DOIs
    Publication statusPublished - 2014

    Publication series

    NameIntelligent Systems Reference Library
    PublisherSpringer
    ISSN (Print)1868-4394
    ISSN (Electronic)1868-4408

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