Abstract
Games and the broader interactive entertainment industry are the major ‘born global/born digital’ creative industry. The videogame industry (formally referred to as interactive entertainment) is the economic sector that develops, markets and sells videogames to millions of people worldwide. There are over 11 countries with revenues of over $1 billion. This number was expected to grow 9.1 per cent annually to $48.9 in 2011 and $68 billion in 2012, making it the fastest-growing component of the international media sector (Scanlon, 2007; Caron, 2008).
Original language | English |
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Title of host publication | Handbook on the digital creative economy |
Editors | R Towse, C Handke |
Place of Publication | United Kingdom |
Publisher | Edward Elgar Publishing |
Chapter | 37 |
Pages | 416-427 |
Number of pages | 12 |
ISBN (Print) | 9781781004869 |
Publication status | Published - 2013 |
Externally published | Yes |