In this chapter, we pay full attention to the structural conditions and human cost of precarious labor in a particular local instance of the games industry. But at the same time, we attempt to shift the debate on precarity from the existential (the creative individual attracted to industries promising autonomy and meaningful work and finding only casualization, no work/life balance, and poor management) and the totalizing (all work under regimes of neoliberal hypercapitalism is increasingly characterized by precarity; indeed a whole new class—the precariat1—is posited as emerging) to a focus on analysis for actionable reform.
|Title of host publication||Precarious creativity: Global media, local labor|
|Editors||M Curtin, K Sanson|
|Place of Publication||United States|
|Publisher||University of California Press|
|Number of pages||14|
|Publication status||Published - 2016|