Games production in Australia: Adapting to precariousness

John Banks, Stuart Cunningham

Research output: A Conference proceeding or a Chapter in BookChapterpeer-review

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Abstract

In this chapter, we pay full attention to the structural conditions and human cost of precarious labor in a particular local instance of the games industry. But at the same time, we attempt to shift the debate on precarity from the existential (the creative individual attracted to industries promising autonomy and meaningful work and finding only casualization, no work/life balance, and poor management) and the totalizing (all work under regimes of neoliberal hypercapitalism is increasingly characterized by precarity; indeed a whole new class—the precariat1—is posited as emerging) to a focus on analysis for actionable reform.
Original languageEnglish
Title of host publicationPrecarious creativity: Global media, local labor
EditorsM Curtin, K Sanson
Place of PublicationUnited States
PublisherUniversity of California Press
Chapter14
Pages186-199
Number of pages14
ISBN (Print)9780520290853
Publication statusPublished - 2016
Externally publishedYes

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