Gamification in E-mental health

Development of a digital intervention addressing severe mental illness and metabolic syndrome

Alec Shaw, David Paul, William Billingsley, Paul Kwan, Rhonda WILSON

Research output: A Conference proceeding or a Chapter in BookConference contribution

Abstract

MetaMood is a gamified Android application, developed from an existing paper-based health intervention program, designed to increase the motivation and engagement of participants. The development process followed a clinician-based design which was necessary to avoid exposing participants to an untested and unverified clinical tool. This paper describes design considerations and outcomes which could be useful for similar gamification attempts. It also presents the implementation and evaluation of a clinician review process, a vital step required before a full clinical trial. The success of MetaMood, evaluated through the results of the clinician review, suggests that a similar design, development, and evaluation process should be followed by future mobile e-health interventions before they are released through a public App Store.
Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on Internet Technologies & Society: (ITS 2017)
EditorsPiet Kommers, Tomayess Issa, Pedro Isaias, Ana Hol
PublisherIADIS Press
Pages83-90
Number of pages8
ISBN (Electronic)9789898533722
ISBN (Print)9789898533722
Publication statusPublished - 2017
Event8th International Conference on Internet Technologies & Society 2017 Sydney, Australia - Sydney NSW, Australia
Duration: 1 Jul 2018 → …

Conference

Conference8th International Conference on Internet Technologies & Society 2017 Sydney, Australia
CountryAustralia
Period1/07/18 → …

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Mental Health
Telemedicine
Motivation
Clinical Trials
Health

Cite this

Shaw, A., Paul, D., Billingsley, W., Kwan, P., & WILSON, R. (2017). Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome. In P. Kommers, T. Issa, P. Isaias, & A. Hol (Eds.), Proceedings of the 8th International Conference on Internet Technologies & Society: (ITS 2017) (pp. 83-90). IADIS Press.
Shaw, Alec ; Paul, David ; Billingsley, William ; Kwan, Paul ; WILSON, Rhonda. / Gamification in E-mental health : Development of a digital intervention addressing severe mental illness and metabolic syndrome. Proceedings of the 8th International Conference on Internet Technologies & Society: (ITS 2017). editor / Piet Kommers ; Tomayess Issa ; Pedro Isaias ; Ana Hol. IADIS Press, 2017. pp. 83-90
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Shaw, A, Paul, D, Billingsley, W, Kwan, P & WILSON, R 2017, Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome. in P Kommers, T Issa, P Isaias & A Hol (eds), Proceedings of the 8th International Conference on Internet Technologies & Society: (ITS 2017). IADIS Press, pp. 83-90, 8th International Conference on Internet Technologies & Society 2017 Sydney, Australia, Australia, 1/07/18.

Gamification in E-mental health : Development of a digital intervention addressing severe mental illness and metabolic syndrome. / Shaw, Alec; Paul, David; Billingsley, William; Kwan, Paul; WILSON, Rhonda.

Proceedings of the 8th International Conference on Internet Technologies & Society: (ITS 2017). ed. / Piet Kommers; Tomayess Issa; Pedro Isaias; Ana Hol. IADIS Press, 2017. p. 83-90.

Research output: A Conference proceeding or a Chapter in BookConference contribution

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T1 - Gamification in E-mental health

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AB - MetaMood is a gamified Android application, developed from an existing paper-based health intervention program, designed to increase the motivation and engagement of participants. The development process followed a clinician-based design which was necessary to avoid exposing participants to an untested and unverified clinical tool. This paper describes design considerations and outcomes which could be useful for similar gamification attempts. It also presents the implementation and evaluation of a clinician review process, a vital step required before a full clinical trial. The success of MetaMood, evaluated through the results of the clinician review, suggests that a similar design, development, and evaluation process should be followed by future mobile e-health interventions before they are released through a public App Store.

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BT - Proceedings of the 8th International Conference on Internet Technologies & Society: (ITS 2017)

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Shaw A, Paul D, Billingsley W, Kwan P, WILSON R. Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome. In Kommers P, Issa T, Isaias P, Hol A, editors, Proceedings of the 8th International Conference on Internet Technologies & Society: (ITS 2017). IADIS Press. 2017. p. 83-90