Groovy Tubes: An Interface for Designing Sound Effects in Space and Time

Guarav Sood, Stephen Barrass

Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review


Groovy Tubes are a new tool for the design of multi- parameter sound effects in 3D space and time in theWedge VR Theatre. A Groovy Tube has 3 parts – a sound effect, an input mapping, and a visualisation. In this paper we describe a prototype Groovy Tube for an effect that has 3 parameters - high pass cut-off frequency, filter resonance (Q), and playback rate of the sound passing through it. The input mapping translates the x, y, z movements of a 6 degree of freedom stylus onto the effects parameters along the time-line of a sound moving in space. The visualisation of these parameters is a Cubic Prism selected over Sphere and Fin variants for computational efficiency and visual accuracy. The first Groovy Tube was implemented in the Java based TIWI framework for theWedge VR Theatre. Input interaction and visualisation were implemented in Java3D and sound synthesis was implemented using the JSyn Java API for sound synthesis
Original languageEnglish
Title of host publicationNew Directions in Interaction: Information Environments, Media and Technology
EditorsStephen Barrass
Place of PublicationBrisbane
PublisherUniversity of Queensland
Number of pages5
ISBN (Print)9781864997389
Publication statusPublished - 2003
Externally publishedYes
EventAustralian Computer Human Interaction OzCHI - Brisbane, Australia
Duration: 26 Nov 200328 Nov 2003


ConferenceAustralian Computer Human Interaction OzCHI


Dive into the research topics of 'Groovy Tubes: An Interface for Designing Sound Effects in Space and Time'. Together they form a unique fingerprint.

Cite this