Kinect Academy

Stuart ANDERSON, Vu Pham, Monish Parajuli, Anh Pham, Majid Khan, Dat Tran, Dharmendra Sharma

Research output: A Conference proceeding or a Chapter in BookConference contribution

Abstract

Microsoft Kinect is a low cost natural user interface (NUI) device compared to other NUI solutions. Inspired by the Kinect Effect while keeping in mind the lack of educational games for kids on Kinect and lack of physical activities on other platforms, we propose Kinect Academy - a
research project that fills the gap by providing educational application for children which is filled with activities. This project uses Kinect's NUI capabilities to help children learn by letting them have fun while learning. This projects aims to be a tool for educators to teach children while keeping them physically active by being to interact with educational
materials in a new and fun way. Kinect Academy tries to achieve our aim by using Kinect to make learning fun and linking it with an open and collaborative web platform for education.
Original languageEnglish
Title of host publicationFronties in Education: Computer Science and Computer Engineering
EditorsHamid Reza Arabnia
Place of PublicationUSA
PublisherCSREA Press
Pages1-4
Number of pages4
ISBN (Print)9781601322038
Publication statusPublished - 2012
EventFrontiers in Education: Computer Science and Computer Engineering - Seattle, Seattle, United States
Duration: 3 Jan 20126 Oct 2012

Conference

ConferenceFrontiers in Education: Computer Science and Computer Engineering
CountryUnited States
CitySeattle
Period3/01/126/10/12

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  • Cite this

    ANDERSON, S., Pham, V., Parajuli, M., Pham, A., Khan, M., Tran, D., & Sharma, D. (2012). Kinect Academy. In H. R. Arabnia (Ed.), Fronties in Education: Computer Science and Computer Engineering (pp. 1-4). CSREA Press. http://worldcomp-proceedings.com/proc/p2012/FEC4662.pdf