This poster reports on the trial of a collaborative research software program that helps learners develop research skills through immersion in the community of practice, not with experts in the field but by engaging with fellow neophytes. Preliminary trials have shown that question sequences or "guided explorations" can be employed to capture the way a researcher thinks and acts and for others to then reliably follow that thinking or relating process. First time users reported an enjoyable, playful experience that provided access to the language and research concepts in an intuitive manner.
|Number of pages
|Published - 2006
|World Conference on Educational Multimedia, Hypermedia and Telecommunications - Orlando, United States
Duration: 24 Jun 2006 → 30 Jun 2006
|World Conference on Educational Multimedia, Hypermedia and Telecommunications
|24/06/06 → 30/06/06