Abstract
This paper makes a critical analysis of the characteristics and priorities of the “Aesthetic Interface” (AI) (Manovich, 2006), distinguishing them where necessary from those of the conventional Graphic User Interface (GUI). Rather than simply cosmetic, it is argued that the highly stylised, overt nature of the AI represents acceptance and exploitation of the mediatory role of the interface. It is proposed that the AI often avoids standard interface design conventions in order to disrupt expectations of effi ciency and instead elicit a state of “mindfulness” in users. Play is identifi ed as a vital device in this quest for user attention. In conclusion, creative requirements are considered and paralleled with those of established media already expert with emotive, experiential devices
Original language | English |
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Title of host publication | Proceedings of ISEA2008 : the International Symposium on Electronic Art |
Editors | Hoofd, Tan, Ying |
Place of Publication | Singapore |
Publisher | ISEA 2008 |
Pages | 229-230 |
Number of pages | 2 |
ISBN (Print) | 9789810807689 |
Publication status | Published - 2008 |
Event | International Symposium of Electronic Art 2008 - , Singapore Duration: 25 Jul 2008 → 3 Aug 2008 |
Conference
Conference | International Symposium of Electronic Art 2008 |
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Country/Territory | Singapore |
Period | 25/07/08 → 3/08/08 |