Mediators of Learning in Game-Based Mathematics Apps

Patricia S. Moyer-Packenham, Kristy Litster, Christina Lommatsch, Jill Ashby, Allison L. Roxburgh

Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review

Abstract

This brief paper is a work-in-progress project. The purpose of the project is to investigate game-based mathematics apps and their relation to student learning outcomes. To understand the relationships, we used an exploratory mixed methods research design that included in-depth video analysis and statistical modeling. We hypothesized three potential mediators that have important implications for student learning when students interact with game-based mathematics apps: student strategy use, student motivation, and student mathematics connections. We collected pre-/post-test data and video data. We have coded the video data for the potential mediators, and are currently analyzing relationships among the mediators and test scores. In this paper we graphed the relationships between the mediators and the pre- and post-tests which show the possible interactions for student strategy use.

Original languageEnglish
Title of host publicationProceedings of Society for Information Technology & Teacher Education International Conference
EditorsElizabeth Langran, Jered Borup
PublisherAssociation for the Advancement of Computing in Education
Pages458-464
Number of pages7
ISBN (Print)9781939797322
Publication statusPublished - Mar 2018
Externally publishedYes
Event29th Annual Conference of the Society for Information Technology and Teacher Education: SITE 2018 - Washington DC, United States
Duration: 26 Mar 201830 Mar 2018

Conference

Conference29th Annual Conference of the Society for Information Technology and Teacher Education
Country/TerritoryUnited States
CityWashington DC
Period26/03/1830/03/18

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