This brief paper is a work-in-progress project. The purpose of the project is to investigate game-based mathematics apps and their relation to student learning outcomes. To understand the relationships, we used an exploratory mixed methods research design that included in-depth video analysis and statistical modeling. We hypothesized three potential mediators that have important implications for student learning when students interact with game-based mathematics apps: student strategy use, student motivation, and student mathematics connections. We collected pre-/post-test data and video data. We have coded the video data for the potential mediators, and are currently analyzing relationships among the mediators and test scores. In this paper we graphed the relationships between the mediators and the pre- and post-tests which show the possible interactions for student strategy use.
|Title of host publication||Proceedings of Society for Information Technology & Teacher Education International Conference|
|Editors||Elizabeth Langran, Jered Borup|
|Publisher||Association for the Advancement of Computing in Education|
|Number of pages||7|
|Publication status||Published - Mar 2018|
|Event||29th Annual Conference of the Society for Information Technology and Teacher Education: SITE 2018 - Washington DC, United States|
Duration: 26 Mar 2018 → 30 Mar 2018
|Conference||29th Annual Conference of the Society for Information Technology and Teacher Education|
|Period||26/03/18 → 30/03/18|
Moyer-Packenham, P. S., Litster, K., Lommatsch, C., Ashby, J., & Roxburgh, A. L. (2018). Mediators of Learning in Game-Based Mathematics Apps. In E. Langran, & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 458-464). Association for the Advancement of Computing in Education.