Minecraft as a Generative Platform for Analyzing and Practicing Spatial Reasoning

Brian Andrus, David Bar-El, Camille Msall, David Uttal, Marcelo Worsley

Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review

3 Citations (Scopus)

Abstract

As excitement for Minecraft continues to grow, we consider its potential to function as an engaging environment for practicing and studying spatial reasoning. To support this exposition, we describe a glimpse of our current analysis of spatial reasoning skills in Minecraft. Twenty university students participated in a laboratory study that asked them to recreate three existing buildings in Minecraft. Screen captures of user actions, together with eye tracking data, helped us identify ways that students utilize perspective taking, constructing mental representations, building and place-marking, and error checking. These findings provide an initial impetus for further studies of the types of spatial skills that students may exhibit while playing Minecraft. It also introduces questions about how the design of Minecraft activities may promote, or inhibit, the use of certain spatial skills.

Original languageEnglish
Title of host publicationSpatial Cognition - Proceedings of the 12th International Conference, Spatial Cognition 2020
EditorsJurgis Skilters, Nora S. Newcombe, David Uttal
Place of PublicationSwitzerland
PublisherSpringer
Pages297-302
Number of pages6
ISBN (Print)9783030579821
DOIs
Publication statusPublished - 2020
Externally publishedYes
Event12th International Conference on Spatial Cognition, SC 2020 - Riga, Latvia
Duration: 26 Aug 202028 Aug 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12162 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Spatial Cognition, SC 2020
Country/TerritoryLatvia
CityRiga
Period26/08/2028/08/20

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