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Mobile Games for L2 Learning: Student and Teacher Perspectives
Satomi Kawaguchi
, Jerry WATKINS
Research output
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Contribution to journal
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Article
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peer-review
5
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Keyphrases
Student Perspectives
100%
Teacher Perspectives
100%
L2 Learning
100%
Mobile Games
100%
L2 Students
66%
Cognitive Walkthrough
66%
Sydney Australia
33%
Mobile Devices
33%
Rapidly Evolving
33%
Entertainment
33%
University Curriculum
33%
Structured Interview
33%
Tertiary Teaching
33%
Second Language
33%
Student Use
33%
Second Language Learning
33%
Digital Literacy
33%
Student Perceptions
33%
Teacher Perceptions
33%
Western Sydney
33%
Social Networking
33%
Digital Applications
33%
Digital Games
33%
Mobile Application
33%
Digital Content
33%
Questionnaire Interview
33%
Curator
33%
Digital Devices
33%
Smartphone-based
33%
Development Cost
33%
Perceived Change
33%
Social Games
33%
Mobile-assisted Language Learning
33%
Barriers to Uptake
33%
Language Learning Games
33%
Language Games
33%
Classroom Engagement
33%
Game Development
33%
User-centered Perspective
33%
User Expectations
33%
User Motivation
33%
Social Sciences
Language Instruction
100%
Language Development
100%
Student Learning
100%
Teacher Learning
100%
Australia
50%
Semi-Structured Interview
50%
Social Network
50%
Digital Literacy
50%
University Curriculum
50%
Related Language
50%
Computer Science
Language Development
100%
Cognitive Walkthrough
100%
Mobile Device
50%
Semistructured Interview
50%
Social Network
50%
Exploratory Study
50%
Social Networking (Online)
50%
Digital Content
50%
Game Development
50%
Psychology
Language Learning
100%
Semistructured Interview
50%
Digital Literacy
50%
Mobile Device
50%
Social Networking
50%