Abstract
Motion capture continues to be adopted across a range of creative fields including, animation, games, visual effects, dance, live theatre and the visual arts. This panel will discuss and showcase the use of motion capture across these creative fields and consider the future of virtual production in the creative industries.
Original language | English |
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Title of host publication | Ignite13! |
Subtitle of host publication | Creative Industries Postgraduate Research Conference |
Publication status | Unpublished - 2013 |