Motion Capture and the Future of Virtual Production

  • Chris Carter
  • , Paul Van Opdenbosch
  • , Joel Bennett
  • , Steven Mohr

    Research output: A Conference proceeding or a Chapter in BookConference contribution

    Abstract

    Motion capture continues to be adopted across a range of creative fields including, animation, games, visual effects, dance, live theatre and the visual arts. This panel will discuss and showcase the use of motion capture across these creative fields and consider the future of virtual production in the creative industries.
    Original languageEnglish
    Title of host publicationIgnite13!
    Subtitle of host publicationCreative Industries Postgraduate Research Conference
    Publication statusUnpublished - 2013

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