Natural Interactions Between Augmented Virtual Objects

Steven Neale, Winyu Chinthammit, Christopher Lueg, Paddy Nixon

Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review

4 Citations (Scopus)


There are many situations in which physical interaction with real-world objects is not possible – for example, museums contain many objects or artefacts which are too fragile or expensive for the public to handle. Augmented Reality (AR) has the potential to offer an alternative in these situations, but most of our current interactions with virtual objects in AR tend to be indirect. Tangible AR allows for natural movement, but we rarely manipulate or control virtual objects beyond that in the way we do their physical counterparts. To address this problem, we propose that a more natural approach to interacting with tangible AR be introduced. We present a prototype that allows users to physically orientate virtual objects so that they ‘snap’ together in order to complete a ‘3D AR Puzzle’, and show that introducing ‘responsive virtual objects’ for tangible AR is a promising first step towards more natural interactions.
Original languageEnglish
Title of host publicationOzCHI '11: Proceedings of the 23rd Australian Computer-Human Interaction Conference
EditorsDuncan Stevenson
PublisherAssociation for Computing Machinery (ACM)
Number of pages4
ISBN (Print)9781450310901
Publication statusPublished - 2011
Externally publishedYes
EventOzCHI '11: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction - Canberra, Canberra, Australia
Duration: 28 Nov 20112 Dec 2011


ConferenceOzCHI '11: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction
Abbreviated titleOzCHI 11

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