Abstract
There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.
Original language | English |
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Title of host publication | ASCILITE 2015 |
Subtitle of host publication | Australasian Society for Computers in Learning and Tertiary Education Conference Proceedings |
Place of Publication | Australia |
Publisher | Australasian Society for Computers in Learning in Tertiary Education |
Pages | 121-133 |
Number of pages | 13 |
Publication status | Published - 2015 |
Event | 32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education, ASCILITE 2015 - Perth, Australia Duration: 30 Nov 2015 → 3 Dec 2015 |
Conference
Conference | 32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education, ASCILITE 2015 |
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Country/Territory | Australia |
City | Perth |
Period | 30/11/15 → 3/12/15 |