New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources

Sue Gregory, Brent Gregory, Denise Wood, Judy O'Connell, Scott Grant, Mathew Hillier, Des Butler, Yvonne Masters, Frederick Stokes-Thompson, Marcus McDonald, Sasha Nikolic, David Ellis, Tom Kerr, Sarah De Freitas, Helen Farley, Stefan Schutt, Jenny Sim, Belma Gaukrodger, Lisa Jacka, Jo Doyle & 10 others Phil Blyth, Deborah Corder, Torsten Reiners, Dale Linegar, Merle Hearns, Robert Cox, Jay Jay Jegathesan, Suku Sukunesan, Kim Flintoff, Leah Irving

Research output: A Conference proceeding or a Chapter in BookConference contribution

Abstract

There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.

Original languageEnglish
Title of host publicationASCILITE 2015
Subtitle of host publicationAustralasian Society for Computers in Learning and Tertiary Education Conference Proceedings
Place of PublicationAustralia
PublisherASCILITE
Pages121-133
Number of pages13
Publication statusPublished - 2015
Event32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education, ASCILITE 2015 - Perth, Australia
Duration: 30 Nov 20153 Dec 2015

Conference

Conference32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education, ASCILITE 2015
CountryAustralia
CityPerth
Period30/11/153/12/15

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Cite this

Gregory, S., Gregory, B., Wood, D., O'Connell, J., Grant, S., Hillier, M., ... Irving, L. (2015). New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. In ASCILITE 2015: Australasian Society for Computers in Learning and Tertiary Education Conference Proceedings (pp. 121-133). Australia: ASCILITE.
Gregory, Sue ; Gregory, Brent ; Wood, Denise ; O'Connell, Judy ; Grant, Scott ; Hillier, Mathew ; Butler, Des ; Masters, Yvonne ; Stokes-Thompson, Frederick ; McDonald, Marcus ; Nikolic, Sasha ; Ellis, David ; Kerr, Tom ; De Freitas, Sarah ; Farley, Helen ; Schutt, Stefan ; Sim, Jenny ; Gaukrodger, Belma ; Jacka, Lisa ; Doyle, Jo ; Blyth, Phil ; Corder, Deborah ; Reiners, Torsten ; Linegar, Dale ; Hearns, Merle ; Cox, Robert ; Jegathesan, Jay Jay ; Sukunesan, Suku ; Flintoff, Kim ; Irving, Leah. / New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. ASCILITE 2015: Australasian Society for Computers in Learning and Tertiary Education Conference Proceedings. Australia : ASCILITE, 2015. pp. 121-133
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title = "New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources",
abstract = "There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.",
keywords = "3D virtual worlds, Immersive learning, Repurposing, Reusing, Virtual environments",
author = "Sue Gregory and Brent Gregory and Denise Wood and Judy O'Connell and Scott Grant and Mathew Hillier and Des Butler and Yvonne Masters and Frederick Stokes-Thompson and Marcus McDonald and Sasha Nikolic and David Ellis and Tom Kerr and {De Freitas}, Sarah and Helen Farley and Stefan Schutt and Jenny Sim and Belma Gaukrodger and Lisa Jacka and Jo Doyle and Phil Blyth and Deborah Corder and Torsten Reiners and Dale Linegar and Merle Hearns and Robert Cox and Jegathesan, {Jay Jay} and Suku Sukunesan and Kim Flintoff and Leah Irving",
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Gregory, S, Gregory, B, Wood, D, O'Connell, J, Grant, S, Hillier, M, Butler, D, Masters, Y, Stokes-Thompson, F, McDonald, M, Nikolic, S, Ellis, D, Kerr, T, De Freitas, S, Farley, H, Schutt, S, Sim, J, Gaukrodger, B, Jacka, L, Doyle, J, Blyth, P, Corder, D, Reiners, T, Linegar, D, Hearns, M, Cox, R, Jegathesan, JJ, Sukunesan, S, Flintoff, K & Irving, L 2015, New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. in ASCILITE 2015: Australasian Society for Computers in Learning and Tertiary Education Conference Proceedings. ASCILITE, Australia, pp. 121-133, 32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education, ASCILITE 2015, Perth, Australia, 30/11/15.

New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. / Gregory, Sue; Gregory, Brent; Wood, Denise; O'Connell, Judy; Grant, Scott; Hillier, Mathew; Butler, Des; Masters, Yvonne; Stokes-Thompson, Frederick; McDonald, Marcus; Nikolic, Sasha; Ellis, David; Kerr, Tom; De Freitas, Sarah; Farley, Helen; Schutt, Stefan; Sim, Jenny; Gaukrodger, Belma; Jacka, Lisa; Doyle, Jo; Blyth, Phil; Corder, Deborah; Reiners, Torsten; Linegar, Dale; Hearns, Merle; Cox, Robert; Jegathesan, Jay Jay; Sukunesan, Suku; Flintoff, Kim; Irving, Leah.

ASCILITE 2015: Australasian Society for Computers in Learning and Tertiary Education Conference Proceedings. Australia : ASCILITE, 2015. p. 121-133.

Research output: A Conference proceeding or a Chapter in BookConference contribution

TY - GEN

T1 - New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources

AU - Gregory, Sue

AU - Gregory, Brent

AU - Wood, Denise

AU - O'Connell, Judy

AU - Grant, Scott

AU - Hillier, Mathew

AU - Butler, Des

AU - Masters, Yvonne

AU - Stokes-Thompson, Frederick

AU - McDonald, Marcus

AU - Nikolic, Sasha

AU - Ellis, David

AU - Kerr, Tom

AU - De Freitas, Sarah

AU - Farley, Helen

AU - Schutt, Stefan

AU - Sim, Jenny

AU - Gaukrodger, Belma

AU - Jacka, Lisa

AU - Doyle, Jo

AU - Blyth, Phil

AU - Corder, Deborah

AU - Reiners, Torsten

AU - Linegar, Dale

AU - Hearns, Merle

AU - Cox, Robert

AU - Jegathesan, Jay Jay

AU - Sukunesan, Suku

AU - Flintoff, Kim

AU - Irving, Leah

PY - 2015

Y1 - 2015

N2 - There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.

AB - There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.

KW - 3D virtual worlds

KW - Immersive learning

KW - Repurposing

KW - Reusing

KW - Virtual environments

UR - http://www.scopus.com/inward/record.url?scp=85071716569&partnerID=8YFLogxK

M3 - Conference contribution

SP - 121

EP - 133

BT - ASCILITE 2015

PB - ASCILITE

CY - Australia

ER -

Gregory S, Gregory B, Wood D, O'Connell J, Grant S, Hillier M et al. New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. In ASCILITE 2015: Australasian Society for Computers in Learning and Tertiary Education Conference Proceedings. Australia: ASCILITE. 2015. p. 121-133