Scene rendering under meteorological impacts

Margarita N. Favorskaya, Lakhmi C. Jain

Research output: A Conference proceeding or a Chapter in BookChapterpeer-review

Abstract

The rendering of the large landscape scenes is impossible without simulation of meteorological impacts and atmospheric phenomena. Four types of the meteorological impacts, such as wind, fog, rain, and snow, are discussed in this chapter. Additionally, the water surfaces and cloud simulation are considered. Great variety of methods can be classified as the physical-based, computer-based, and hybrid approaches. In this chapter, it is shown that many natural impacts are successfully described by the Navier-Stokes equations. The main goal of the computer-based methods is to provide the real-time implementation to the prejudice of the realistic rendering and modelling accuracy. Nowadays, the hybrid methods become popular in virtual reality and computer games, likewise in forest monitoring and inventory.

Original languageEnglish
Title of host publicationHandbook on Advances in Remote Sensing and Geographic Information Systems
Subtitle of host publicationParadigms and Applications in Forest Landscape Modeling
Place of PublicationSwitzerland
PublisherSpringer
Chapter10
Pages321-364
Number of pages44
Volume122
ISBN (Electronic)9783319523088
ISBN (Print)9783319523064
DOIs
Publication statusPublished - 2017

Publication series

NameIntelligent Systems Reference Library
PublisherSpringer
Volume122
ISSN (Print)1868-4394
ISSN (Electronic)1868-4408

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