Abstract
This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.
Original language | English |
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Title of host publication | Technologies of Inclusive Well-Being |
Subtitle of host publication | Serious Games, Alternative Realities, and Play Therapy |
Editors | Anthony Lewis Brooks, Sheryl Brahnam Brahnam, Lakhmi C. Jain |
Place of Publication | Heidelberg |
Publisher | Springer |
Pages | 1-10 |
Number of pages | 10 |
Volume | 536 |
Edition | 1 |
ISBN (Electronic) | 9783642454325 |
ISBN (Print) | 9783642454318 |
DOIs | |
Publication status | Published - 2014 |
Publication series
Name | Studies in Computational Intelligence |
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Volume | 536 |
ISSN (Print) | 1860-949X |
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Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy. / Brooks, Anthony; Brahnam, Sheryl; JAIN, Lakhmi.
Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. ed. / Anthony Lewis Brooks; Sheryl Brahnam Brahnam; Lakhmi C. Jain. Vol. 536 1. ed. Heidelberg : Springer, 2014. p. 1-10 (Studies in Computational Intelligence; Vol. 536), (Studies in Computational Intelligence).Research output: A Conference proceeding or a Chapter in Book › Chapter
TY - CHAP
T1 - Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy
AU - Brooks, Anthony
AU - Brahnam, Sheryl
AU - JAIN, Lakhmi
PY - 2014
Y1 - 2014
N2 - This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.
AB - This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.
KW - Alternative realities
KW - Healthcare
KW - ICT
KW - Inclusive well-being
KW - Play
KW - Quality of life (QOL)
KW - Serious games
KW - Therapy
UR - http://www.scopus.com/inward/record.url?scp=84958534129&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-45432-5_1
DO - 10.1007/978-3-642-45432-5_1
M3 - Chapter
SN - 9783642454318
VL - 536
T3 - Studies in Computational Intelligence
SP - 1
EP - 10
BT - Technologies of Inclusive Well-Being
A2 - Brooks, Anthony Lewis
A2 - Brahnam, Sheryl Brahnam
A2 - Jain, Lakhmi C.
PB - Springer
CY - Heidelberg
ER -