Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy

Anthony Brooks, Sheryl Brahnam, Lakhmi JAIN

    Research output: A Conference proceeding or a Chapter in BookChapter

    2 Citations (Scopus)

    Abstract

    This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented. © 2014 Springer-Verlag Berlin Heidelberg.
    Original languageEnglish
    Title of host publicationTechnologies of Inclusive Well-Being
    EditorsAnthony Lewis Brooks, Sheryl Brahnam Brahnam, Lakhmi C. Jain
    Place of PublicationHeidelberg
    PublisherSpringer
    Pages1-10
    Number of pages10
    Volume536
    Edition1
    ISBN (Electronic)9783642454325
    ISBN (Print)9783642454318
    DOIs
    Publication statusPublished - 2014

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    Cite this

    Brooks, A., Brahnam, S., & JAIN, L. (2014). Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy. In A. L. Brooks, S. B. Brahnam, & L. C. Jain (Eds.), Technologies of Inclusive Well-Being (1 ed., Vol. 536, pp. 1-10). Heidelberg: Springer. Studies in Computational Intelligence https://doi.org/10.1007/978-3-642-45432-5_1
    Brooks, Anthony ; Brahnam, Sheryl ; JAIN, Lakhmi. / Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy. Technologies of Inclusive Well-Being. editor / Anthony Lewis Brooks ; Sheryl Brahnam Brahnam ; Lakhmi C. Jain. Vol. 536 1. ed. Heidelberg : Springer, 2014. pp. 1-10 (Studies in Computational Intelligence).
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    Brooks, A, Brahnam, S & JAIN, L 2014, Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy. in AL Brooks, SB Brahnam & LC Jain (eds), Technologies of Inclusive Well-Being. 1 edn, vol. 536, Springer, Heidelberg, Studies in Computational Intelligence, pp. 1-10. https://doi.org/10.1007/978-3-642-45432-5_1

    Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy. / Brooks, Anthony; Brahnam, Sheryl; JAIN, Lakhmi.

    Technologies of Inclusive Well-Being. ed. / Anthony Lewis Brooks; Sheryl Brahnam Brahnam; Lakhmi C. Jain. Vol. 536 1. ed. Heidelberg : Springer, 2014. p. 1-10 (Studies in Computational Intelligence).

    Research output: A Conference proceeding or a Chapter in BookChapter

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    Brooks A, Brahnam S, JAIN L. Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy. In Brooks AL, Brahnam SB, Jain LC, editors, Technologies of Inclusive Well-Being. 1 ed. Vol. 536. Heidelberg: Springer. 2014. p. 1-10. (Studies in Computational Intelligence). https://doi.org/10.1007/978-3-642-45432-5_1