@inbook{c54bd0f89e064ce6a62055f6865bfcb5,
title = "Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy",
abstract = "This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.",
keywords = "Alternative realities, Healthcare, ICT, Inclusive well-being, Play, Quality of life (QOL), Serious games, Therapy",
author = "Anthony Brooks and Sheryl Brahnam and Lakhmi JAIN",
year = "2014",
doi = "10.1007/978-3-642-45432-5_1",
language = "English",
isbn = "9783642454318",
volume = "536",
series = "Studies in Computational Intelligence",
publisher = "Springer",
pages = "1--10",
editor = "Brooks, {Anthony Lewis} and Brahnam, {Sheryl Brahnam} and Jain, {Lakhmi C.}",
booktitle = "Technologies of Inclusive Well-Being",
address = "Netherlands",
edition = "1",
}