The applicability of gaming elements to early childhood education

Holly Tootell, Alison Freeman

Research output: A Conference proceeding or a Chapter in BookChapterpeer-review

8 Citations (Scopus)


Many educators and technology developers advocate the use of gamification in educational environments. However, it is important to evaluate the applicability and value of gaming elements to the environments in which they are being implemented. Early Childhood Education (ECE) presents a unique educational context framed by national curricula and philosophical approaches that influence the adoption of technology, and therefore, gamification as an approach to enhancing learning through intrinsic motivation and engagement. This chapter evaluates the applicability and value of gaming elements to the use of technology in Early Childhood Education (ECE). Various definitions of gamification, particularly in the context of education, are considered. Six tenets of ECE and the concept of play are explored to inform an analysis of the appropriateness of gaming elements to ECE.

Original languageEnglish
Title of host publicationGamification for Human Factors Integration
Subtitle of host publicationSocial, Education, and Psychological Issues
EditorsJonathan Bishop
Place of Publicationunited states
PublisherIGI Global
Number of pages17
ISBN (Electronic)9781466650749
ISBN (Print)1466650710, 9781466650725
Publication statusPublished - 21 Sept 2015
Externally publishedYes

Publication series

NameAdvance in Human and Social Aspects of Technology (AHSAT)
PublisherIGI Global
ISSN (Print)328-1316
ISSN (Electronic)2328-1324


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