The Design of a Tangible User Interface for a Real-Time Strategy Game

Xharmagne Carandang, John CAMPBELL

    Research output: A Conference proceeding or a Chapter in BookConference contribution

    1 Citation (Scopus)
    4 Downloads (Pure)

    Abstract

    Tangible User Interfaces (TUIs) allow interaction with computer applications using physical objects called tangibles. TUIs have a number of latent advantages over traditional user interfaces including spatial naturalness and immediate haptic feedback where users receive both tactile and digital responses from computer systems. This paper presents the preliminary design and test results of a tabletop Tangible User Interface for a real-time strategy game. A preliminary assessment of the TUI prototype was conducted by comparison with a Graphical User Interface (GUI) version of the same real-time strategy game. The results showed that users performed better with the GUI and found it easier to use, but reported more interest and greater enjoyment when using the TUI. However, preferences were split evenly between the two interface types. Based on this initial evaluation, suggestions are made for improving the TUI design and potential future research is identified.
    Original languageEnglish
    Title of host publicationReshaping Society through Information Systems Design: ICIS 2013 Proceedings
    EditorsRichard Baskerville, Michael Chau
    Place of PublicationUSA
    PublisherAssociation for Information Systems
    Pages1-10
    Number of pages10
    ISBN (Print)9780615933832
    Publication statusPublished - 2013
    EventInternational Conference on Information Systems - Milan, Italy
    Duration: 15 Dec 201318 Dec 2013

    Conference

    ConferenceInternational Conference on Information Systems
    CountryItaly
    CityMilan
    Period15/12/1318/12/13

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    User interfaces
    Graphical user interfaces
    Computer applications
    Computer systems
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    Cite this

    Carandang, X., & CAMPBELL, J. (2013). The Design of a Tangible User Interface for a Real-Time Strategy Game. In R. Baskerville, & M. Chau (Eds.), Reshaping Society through Information Systems Design: ICIS 2013 Proceedings (pp. 1-10). USA: Association for Information Systems.
    Carandang, Xharmagne ; CAMPBELL, John. / The Design of a Tangible User Interface for a Real-Time Strategy Game. Reshaping Society through Information Systems Design: ICIS 2013 Proceedings . editor / Richard Baskerville ; Michael Chau. USA : Association for Information Systems, 2013. pp. 1-10
    @inproceedings{0a3b89bb4037401290cdc81840746666,
    title = "The Design of a Tangible User Interface for a Real-Time Strategy Game",
    abstract = "Tangible User Interfaces (TUIs) allow interaction with computer applications using physical objects called tangibles. TUIs have a number of latent advantages over traditional user interfaces including spatial naturalness and immediate haptic feedback where users receive both tactile and digital responses from computer systems. This paper presents the preliminary design and test results of a tabletop Tangible User Interface for a real-time strategy game. A preliminary assessment of the TUI prototype was conducted by comparison with a Graphical User Interface (GUI) version of the same real-time strategy game. The results showed that users performed better with the GUI and found it easier to use, but reported more interest and greater enjoyment when using the TUI. However, preferences were split evenly between the two interface types. Based on this initial evaluation, suggestions are made for improving the TUI design and potential future research is identified.",
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    Carandang, X & CAMPBELL, J 2013, The Design of a Tangible User Interface for a Real-Time Strategy Game. in R Baskerville & M Chau (eds), Reshaping Society through Information Systems Design: ICIS 2013 Proceedings . Association for Information Systems, USA, pp. 1-10, International Conference on Information Systems, Milan, Italy, 15/12/13.

    The Design of a Tangible User Interface for a Real-Time Strategy Game. / Carandang, Xharmagne; CAMPBELL, John.

    Reshaping Society through Information Systems Design: ICIS 2013 Proceedings . ed. / Richard Baskerville; Michael Chau. USA : Association for Information Systems, 2013. p. 1-10.

    Research output: A Conference proceeding or a Chapter in BookConference contribution

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    AU - CAMPBELL, John

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    N2 - Tangible User Interfaces (TUIs) allow interaction with computer applications using physical objects called tangibles. TUIs have a number of latent advantages over traditional user interfaces including spatial naturalness and immediate haptic feedback where users receive both tactile and digital responses from computer systems. This paper presents the preliminary design and test results of a tabletop Tangible User Interface for a real-time strategy game. A preliminary assessment of the TUI prototype was conducted by comparison with a Graphical User Interface (GUI) version of the same real-time strategy game. The results showed that users performed better with the GUI and found it easier to use, but reported more interest and greater enjoyment when using the TUI. However, preferences were split evenly between the two interface types. Based on this initial evaluation, suggestions are made for improving the TUI design and potential future research is identified.

    AB - Tangible User Interfaces (TUIs) allow interaction with computer applications using physical objects called tangibles. TUIs have a number of latent advantages over traditional user interfaces including spatial naturalness and immediate haptic feedback where users receive both tactile and digital responses from computer systems. This paper presents the preliminary design and test results of a tabletop Tangible User Interface for a real-time strategy game. A preliminary assessment of the TUI prototype was conducted by comparison with a Graphical User Interface (GUI) version of the same real-time strategy game. The results showed that users performed better with the GUI and found it easier to use, but reported more interest and greater enjoyment when using the TUI. However, preferences were split evenly between the two interface types. Based on this initial evaluation, suggestions are made for improving the TUI design and potential future research is identified.

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    A2 - Chau, Michael

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    Carandang X, CAMPBELL J. The Design of a Tangible User Interface for a Real-Time Strategy Game. In Baskerville R, Chau M, editors, Reshaping Society through Information Systems Design: ICIS 2013 Proceedings . USA: Association for Information Systems. 2013. p. 1-10