The Design of a Tangible User Interface for a Real-Time Strategy Game

Xharmagne Carandang, John CAMPBELL

Research output: A Conference proceeding or a Chapter in BookConference contributionpeer-review

3 Citations (Scopus)
4 Downloads (Pure)

Abstract

Tangible User Interfaces (TUIs) allow interaction with computer applications using physical objects called tangibles. TUIs have a number of latent advantages over traditional user interfaces including spatial naturalness and immediate haptic feedback where users receive both tactile and digital responses from computer systems. This paper presents the preliminary design and test results of a tabletop Tangible User Interface for a real-time strategy game. A preliminary assessment of the TUI prototype was conducted by comparison with a Graphical User Interface (GUI) version of the same real-time strategy game. The results showed that users performed better with the GUI and found it easier to use, but reported more interest and greater enjoyment when using the TUI. However, preferences were split evenly between the two interface types. Based on this initial evaluation, suggestions are made for improving the TUI design and potential future research is identified.
Original languageEnglish
Title of host publicationReshaping Society through Information Systems Design: ICIS 2013 Proceedings
EditorsRichard Baskerville, Michael Chau
Place of PublicationUnited States
PublisherAssociation for Information Systems
Pages1-10
Number of pages10
ISBN (Print)9780615933832
Publication statusPublished - 2013
EventInternational Conference on Information Systems - Milan, Italy
Duration: 15 Dec 201318 Dec 2013

Conference

ConferenceInternational Conference on Information Systems
Country/TerritoryItaly
CityMilan
Period15/12/1318/12/13

Fingerprint

Dive into the research topics of 'The Design of a Tangible User Interface for a Real-Time Strategy Game'. Together they form a unique fingerprint.

Cite this