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The design of meaningful workplace environments through gamification
Kerstin Oberprieler
Education
Research output
:
Contribution to conference (non-published works)
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Abstract
1
Citation (Scopus)
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Dive into the research topics of 'The design of meaningful workplace environments through gamification'. Together they form a unique fingerprint.
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Keyphrases
Workplace
100%
Work Environment
100%
Gamification
100%
Cultural-historical Activity Theory
40%
Popular
20%
Present Challenges
20%
Competitive Advantage
20%
Design Research
20%
Educational Settings
20%
Idiosyncrasy
20%
Employee Engagement
20%
Organizational Performance
20%
Employee Satisfaction
20%
Satisfaction Performance
20%
Game Mechanics
20%
Workplace Activity
20%
Game Context
20%
Social Sciences
Gamification
100%
Activity Theory
40%
Research Approach
20%
Competitive Advantage
20%
Educational Setting
20%
Organizational Performance
20%
Employee Satisfaction
20%
Employee Engagement
20%
Psychology
Gamification
100%
Activity Theory
40%
Computer Science
Gamification
100%
Popular Approach
20%