The Game of Late Life

A Novel Education Activity for the Psychology of Ageing

Jay Brinker, Pamela Roberts, Belinda Radnidge

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

This article describes the development and evaluation of The Game of Late Life-a novel education activity for the psychology of ageing. The game was designed to provide transformational learning where students imagine themselves as older adults and move through late life via a game board, encountering various life events along the way. One of the key features of the game is that several of the life event outcomes (moves on the board) are dependent on the how the player interprets and responds to that event. The activity was evaluated across two semesters. In the first study, playing the game significantly improved students' attitudes towards ageing, but did not significantly reduce their anxiety about ageing. Open-ended responses indicated the discussion students engaged in during the game was an important factor for transformational learning. The second study replicated and extended the first by adding significantly more instruction to the tutors about fostering discussion and including specific questions about group discussion in the evaluation. Again, playing the game produced significantly more positive attitudes towards ageing, and in this second iteration it also significantly reduced anxiety about ageing. The student ratings of their tutor's ability to foster discussion were significantly related to the changes in these variables. Students also had very positive feedback about the game as an interesting and engaging activity. While this version of the game is designed around the psychology of ageing, the premise would be easily translated to any area of gerontological education across many disciplines.
Original languageEnglish
Pages (from-to)91-101
Number of pages11
JournalEducational Gerontology
Volume40
Issue number2
DOIs
Publication statusPublished - 2014
Externally publishedYes

Fingerprint

psychology
Students
Psychology
Education
education
tutor
student
Anxiety
event
Learning
Aptitude
Foster Home Care
anxiety
evaluation
group discussion
learning
semester
rating
instruction
ability

Cite this

Brinker, Jay ; Roberts, Pamela ; Radnidge, Belinda. / The Game of Late Life : A Novel Education Activity for the Psychology of Ageing. In: Educational Gerontology. 2014 ; Vol. 40, No. 2. pp. 91-101.
@article{7d5653704384426282af3d570fe33ac1,
title = "The Game of Late Life: A Novel Education Activity for the Psychology of Ageing",
abstract = "This article describes the development and evaluation of The Game of Late Life-a novel education activity for the psychology of ageing. The game was designed to provide transformational learning where students imagine themselves as older adults and move through late life via a game board, encountering various life events along the way. One of the key features of the game is that several of the life event outcomes (moves on the board) are dependent on the how the player interprets and responds to that event. The activity was evaluated across two semesters. In the first study, playing the game significantly improved students' attitudes towards ageing, but did not significantly reduce their anxiety about ageing. Open-ended responses indicated the discussion students engaged in during the game was an important factor for transformational learning. The second study replicated and extended the first by adding significantly more instruction to the tutors about fostering discussion and including specific questions about group discussion in the evaluation. Again, playing the game produced significantly more positive attitudes towards ageing, and in this second iteration it also significantly reduced anxiety about ageing. The student ratings of their tutor's ability to foster discussion were significantly related to the changes in these variables. Students also had very positive feedback about the game as an interesting and engaging activity. While this version of the game is designed around the psychology of ageing, the premise would be easily translated to any area of gerontological education across many disciplines.",
author = "Jay Brinker and Pamela Roberts and Belinda Radnidge",
year = "2014",
doi = "10.1080/15402002.2013.795038",
language = "English",
volume = "40",
pages = "91--101",
journal = "Educational Gerontology",
issn = "0360-1277",
publisher = "Routledge",
number = "2",

}

The Game of Late Life : A Novel Education Activity for the Psychology of Ageing. / Brinker, Jay; Roberts, Pamela; Radnidge, Belinda.

In: Educational Gerontology, Vol. 40, No. 2, 2014, p. 91-101.

Research output: Contribution to journalArticle

TY - JOUR

T1 - The Game of Late Life

T2 - A Novel Education Activity for the Psychology of Ageing

AU - Brinker, Jay

AU - Roberts, Pamela

AU - Radnidge, Belinda

PY - 2014

Y1 - 2014

N2 - This article describes the development and evaluation of The Game of Late Life-a novel education activity for the psychology of ageing. The game was designed to provide transformational learning where students imagine themselves as older adults and move through late life via a game board, encountering various life events along the way. One of the key features of the game is that several of the life event outcomes (moves on the board) are dependent on the how the player interprets and responds to that event. The activity was evaluated across two semesters. In the first study, playing the game significantly improved students' attitudes towards ageing, but did not significantly reduce their anxiety about ageing. Open-ended responses indicated the discussion students engaged in during the game was an important factor for transformational learning. The second study replicated and extended the first by adding significantly more instruction to the tutors about fostering discussion and including specific questions about group discussion in the evaluation. Again, playing the game produced significantly more positive attitudes towards ageing, and in this second iteration it also significantly reduced anxiety about ageing. The student ratings of their tutor's ability to foster discussion were significantly related to the changes in these variables. Students also had very positive feedback about the game as an interesting and engaging activity. While this version of the game is designed around the psychology of ageing, the premise would be easily translated to any area of gerontological education across many disciplines.

AB - This article describes the development and evaluation of The Game of Late Life-a novel education activity for the psychology of ageing. The game was designed to provide transformational learning where students imagine themselves as older adults and move through late life via a game board, encountering various life events along the way. One of the key features of the game is that several of the life event outcomes (moves on the board) are dependent on the how the player interprets and responds to that event. The activity was evaluated across two semesters. In the first study, playing the game significantly improved students' attitudes towards ageing, but did not significantly reduce their anxiety about ageing. Open-ended responses indicated the discussion students engaged in during the game was an important factor for transformational learning. The second study replicated and extended the first by adding significantly more instruction to the tutors about fostering discussion and including specific questions about group discussion in the evaluation. Again, playing the game produced significantly more positive attitudes towards ageing, and in this second iteration it also significantly reduced anxiety about ageing. The student ratings of their tutor's ability to foster discussion were significantly related to the changes in these variables. Students also had very positive feedback about the game as an interesting and engaging activity. While this version of the game is designed around the psychology of ageing, the premise would be easily translated to any area of gerontological education across many disciplines.

UR - http://www.scopus.com/inward/record.url?scp=84889676193&partnerID=8YFLogxK

UR - http://www.mendeley.com/research/game-late-life-novel-education-activity-psychology-ageing

U2 - 10.1080/15402002.2013.795038

DO - 10.1080/15402002.2013.795038

M3 - Article

VL - 40

SP - 91

EP - 101

JO - Educational Gerontology

JF - Educational Gerontology

SN - 0360-1277

IS - 2

ER -