TY - JOUR
T1 - The role of affordances in children’s learning performance and efficiency when using virtual manipulative mathematics touch-screen apps
AU - Moyer-Packenham, Patricia S.
AU - Bullock, Emma K.
AU - Shumway, Jessica F.
AU - Tucker, Stephen
AU - Watts, Christina
AU - Westenskow, Arla
AU - Anderson-Pence, Katie
AU - Maahs-Fladung, Cathy
AU - Boyer-Thurgood, Jennifer
AU - Gulkilik, Hilal
AU - Jordan, Kerry
PY - 2016
Y1 - 2016
N2 - This paper focuses on understanding the role that affordances played in children’s learning performance and efficiency during clinical interviews of their interactions with mathematics apps on touch-screen devices. One hundred children, ages 3 to 8, each used six different virtual manipulative mathematics apps during 30–40-min interviews. The study used a convergent mixed methods design, in which quantitative and qualitative data were collected concurrently to answer the research questions (Creswell and Plano Clark 2011). Videos were used to capture each child’s interactions with the virtual manipulative mathematics apps, document learning performance and efficiency, and record children’s interactions with the affordances within the apps. Quantitized video data answered the research question on differences in children’s learning performance and efficiency between pre- and post-assessments. A Wilcoxon matched pairs signed-rank test was used to explore these data. Qualitative video data was used to identify affordance access by children when using each app, identifying 95 potential helping and hindering affordances among the 18 apps. The results showed that there were changes in children’s learning performance and efficiency when children accessed a helping or a hindering affordance. Helping affordances were more likely to be accessed by children who progressed between the pre- and post-assessments, and the same affordances had helping and hindering effects for different children. These results have important implications for the design of virtual manipulative mathematics learning apps.
AB - This paper focuses on understanding the role that affordances played in children’s learning performance and efficiency during clinical interviews of their interactions with mathematics apps on touch-screen devices. One hundred children, ages 3 to 8, each used six different virtual manipulative mathematics apps during 30–40-min interviews. The study used a convergent mixed methods design, in which quantitative and qualitative data were collected concurrently to answer the research questions (Creswell and Plano Clark 2011). Videos were used to capture each child’s interactions with the virtual manipulative mathematics apps, document learning performance and efficiency, and record children’s interactions with the affordances within the apps. Quantitized video data answered the research question on differences in children’s learning performance and efficiency between pre- and post-assessments. A Wilcoxon matched pairs signed-rank test was used to explore these data. Qualitative video data was used to identify affordance access by children when using each app, identifying 95 potential helping and hindering affordances among the 18 apps. The results showed that there were changes in children’s learning performance and efficiency when children accessed a helping or a hindering affordance. Helping affordances were more likely to be accessed by children who progressed between the pre- and post-assessments, and the same affordances had helping and hindering effects for different children. These results have important implications for the design of virtual manipulative mathematics learning apps.
KW - Affordances
KW - Manipulatives
KW - Math apps
KW - Virtual manipulative
KW - iPad
UR - http://www.scopus.com/inward/record.url?scp=84959184879&partnerID=8YFLogxK
U2 - 10.1007/s13394-015-0161-z
DO - 10.1007/s13394-015-0161-z
M3 - Article
SN - 1033-2170
VL - 28
SP - 79
EP - 105
JO - Mathematics Education Research Journal
JF - Mathematics Education Research Journal
IS - 1
ER -