Abstract
This paper reports on a large clinical study with 193 children (Grades 3-6) who interacted with 12 digital math games during clinical interviews Children completed a pretest, interacted with the digital math games, completed a post test, and answered questions about their interactions with the games During the interviews, researchers used two video perspectives to capture children’s interactions and onscreen gestures Mixed methods were employed to analyze pretest and post test data and to examine how the design features in each digital game afforded learning opportunities for children The results showed that children exhibited different levels of awareness of the design features, some features helped or hindered different children, and children who were able to connect the digital games with the mathematics in the games exhibited higher learning gains
Original language | English |
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Title of host publication | Proceedings of Society for Information Technology & Teacher Education International Conference |
Editors | E Langran, J Borup |
Publisher | Association for the Advancement of Computing in Education |
Pages | 465-473 |
Number of pages | 9 |
ISBN (Print) | 9781939797322 |
Publication status | Published - 2018 |
Externally published | Yes |
Event | 29th Annual Conference of the Society for Information Technology and Teacher Education: SITE 2018 - Washington DC, United States Duration: 26 Mar 2018 → 30 Mar 2018 |
Conference
Conference | 29th Annual Conference of the Society for Information Technology and Teacher Education |
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Country/Territory | United States |
City | Washington DC |
Period | 26/03/18 → 30/03/18 |