TY - JOUR
T1 - The Uncanny Effect of Speech : the Impact of Appearance and Speaking on Impression Formation in Human–Robot Interactions
AU - Gurung, Neelu
AU - Busby Grant, Janie
AU - Herath, Damith
N1 - Publisher Copyright:
© The Author(s) 2023.
PY - 2024/6
Y1 - 2024/6
N2 - This study explores the impact of appearance and speech on human perceptions of faces in human- robot interactions. Three videos were generated depicting the real face of an artist and two virtual versions of the same artist, with increasing resolution and fidelity. Each video was presented with and without speech, with matching levels of fidelity to the faces (real human speech and machine- generated speech of two levels of realism). Participants viewed all six videos and rated them on measures such as convincing, trustworthy, realistic, likable, showed biological movement, reassuring, friendly, familiar, and humanness. We found that the inclusion of speech (real) had a significant positive impact on the impression formation of real human appearance. In contrast, perceptions of the virtual avatars were more negative when speech (machine-like) was incorporated. This study illustrates the differential effects that speech can have on virtual faces in interactive settings.
AB - This study explores the impact of appearance and speech on human perceptions of faces in human- robot interactions. Three videos were generated depicting the real face of an artist and two virtual versions of the same artist, with increasing resolution and fidelity. Each video was presented with and without speech, with matching levels of fidelity to the faces (real human speech and machine- generated speech of two levels of realism). Participants viewed all six videos and rated them on measures such as convincing, trustworthy, realistic, likable, showed biological movement, reassuring, friendly, familiar, and humanness. We found that the inclusion of speech (real) had a significant positive impact on the impression formation of real human appearance. In contrast, perceptions of the virtual avatars were more negative when speech (machine-like) was incorporated. This study illustrates the differential effects that speech can have on virtual faces in interactive settings.
KW - Appearances
KW - Speaking voice
KW - Speech
KW - Uncanny
KW - Uncanny effect
KW - Uncanny valley effect
UR - http://www.scopus.com/inward/record.url?scp=85152794918&partnerID=8YFLogxK
U2 - 10.1007/s12369-023-00976-4
DO - 10.1007/s12369-023-00976-4
M3 - Article
SN - 1875-4791
VL - 16
SP - 1265
EP - 1280
JO - International Journal of Social Robotics
JF - International Journal of Social Robotics
IS - 6
ER -