Virtual reality-based digitisation for endangered heritage sites: Theoretical framework and application

Aso Hajirasouli, Saeed Banihashemi, Anoma Kumarasuriyar , Saeed Talebi, Amir Tabadkani

    Research output: Contribution to journalArticlepeer-review

    74 Citations (Scopus)

    Abstract

    The longevity and survival of the ancient heritage sites, especially those in isolated locations, have been gradually threatened over the past decades, due to the globalisation and subsequent socio-cultural changes. As a result (of these changes), the future of these ancient sites remains uncertain. Therefore, this study aims to develop a digitally integrated framework using Virtual Reality, VR, technology to digitally document and create a simulated environment of the endangered heritage sites and present how new urban and construction developments may impact their presence. Hence, this study applied a qualitative longitudinal method to present the steps required to collect the data, develop a narrative-based framework and interactively present it via the VR project. The developed framework was, then, validated through the field data collection, across five years, from a very unique case study; Kandan, Iran as the last cone-shaped community settlement in the world, and its result was effectively displayed and exhibited at QUT IMPACT exhibition in Australia over a one-week period. The outcomes of this research could successfully raise awareness, encourage engagement and action and question the status quo of this heritage settlement through an interactive and engaging exhibition with the public.
    Original languageEnglish
    Pages (from-to)140-151
    Number of pages12
    JournalJournal of Cultural Heritage
    Volume49
    DOIs
    Publication statusPublished - May 2021

    Fingerprint

    Dive into the research topics of 'Virtual reality-based digitisation for endangered heritage sites: Theoretical framework and application'. Together they form a unique fingerprint.

    Cite this