TY - JOUR
T1 - Virtue(al) games—real drugs
AU - Holden, John T.
AU - Kaburakis, Anastasios
AU - Wall Tweedie, Joanna
N1 - Publisher Copyright:
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2019/1/2
Y1 - 2019/1/2
N2 - The growth of esports as a recognized, organized, competitive activity in North America and Europe has evolved steadily from one of the most prominent sport industries in several Asian countries. Esports, which is still pursuing a widely accepted governance structure, has struggled to control the factors that typically act as a breeding ground for sport corruption. Within the esports industry, there is alleged widespread use of both prescription and off-label use of stimulants, such as modafinil, methylphenidate, and dextroamphetamine. Anti-doping policy implementation in this environment may result in either the abuse of the Therapeutic Use Exemptions (TUE) system or excluding too many competitors who have a legitimate need for these medications. In this paper, we contextualize esports and substance use within this emerging industry. Subsequently, we outline the specific challenges faced by esports organizations in crafting policies to address PEDs—one of the industry’s most pressing issues. Further, we provide the application of MacIntyre’s virtue ethics conceptual framework to highlight ethical tensions within the industry. This lens elucidates the direction forward for esports should be one determined to foster virtue in the practice.
AB - The growth of esports as a recognized, organized, competitive activity in North America and Europe has evolved steadily from one of the most prominent sport industries in several Asian countries. Esports, which is still pursuing a widely accepted governance structure, has struggled to control the factors that typically act as a breeding ground for sport corruption. Within the esports industry, there is alleged widespread use of both prescription and off-label use of stimulants, such as modafinil, methylphenidate, and dextroamphetamine. Anti-doping policy implementation in this environment may result in either the abuse of the Therapeutic Use Exemptions (TUE) system or excluding too many competitors who have a legitimate need for these medications. In this paper, we contextualize esports and substance use within this emerging industry. Subsequently, we outline the specific challenges faced by esports organizations in crafting policies to address PEDs—one of the industry’s most pressing issues. Further, we provide the application of MacIntyre’s virtue ethics conceptual framework to highlight ethical tensions within the industry. This lens elucidates the direction forward for esports should be one determined to foster virtue in the practice.
KW - doping
KW - Esports
KW - sport
KW - sport corruption
KW - virtue ethics
UR - http://www.scopus.com/inward/record.url?scp=85061107598&partnerID=8YFLogxK
U2 - 10.1080/17511321.2018.1459814
DO - 10.1080/17511321.2018.1459814
M3 - Article
AN - SCOPUS:85061107598
SN - 1751-1321
VL - 13
SP - 19
EP - 32
JO - Sport, Ethics and Philosophy
JF - Sport, Ethics and Philosophy
IS - 1
ER -