TY - JOUR
T1 - Wearable Memory for Healthy Ageing
T2 - Share life Narratives and Make Your Memory Visible
AU - PENG, Fanke
N1 - Funding Information:
The author is grateful to all of the par㨶ipants, universi㨪s, and organisa㨤ns who contributed to this research. This study was undertaken within the design for healthy ageing projects, supported by the Australia Government (via the New Colombo Plan Mobility Funding for Asia Postgraduate Programme, Australian Department of Foreign Affairs and Trade 2015, 2016–19).
Publisher Copyright:
© 2018. All Rights Reserved.
PY - 2018/11
Y1 - 2018/11
N2 - Australia and many other countries around the world face a significant population shift. With a fast-growing ageing population, increasingly new issues of varied complexities arise that will require new perspectives to solve them. In this paper, art and design approaches have been presented into aged care to address issues of elderly people’s social isolation in the long-term residential care facilities. A design solution — ‘Wearable Memory’ — has been developed to raise awareness of the value of reminiscence, and to provide intervention to reduce traumatic memory. The co-design process allowed key stakeholders to be involved from the beginning of the project. Wearable Memory can play a vital role in digital storytelling and social bonding within the senior citizens’ culture and community, while providing integrated support and intervention towards their reminiscence.
AB - Australia and many other countries around the world face a significant population shift. With a fast-growing ageing population, increasingly new issues of varied complexities arise that will require new perspectives to solve them. In this paper, art and design approaches have been presented into aged care to address issues of elderly people’s social isolation in the long-term residential care facilities. A design solution — ‘Wearable Memory’ — has been developed to raise awareness of the value of reminiscence, and to provide intervention to reduce traumatic memory. The co-design process allowed key stakeholders to be involved from the beginning of the project. Wearable Memory can play a vital role in digital storytelling and social bonding within the senior citizens’ culture and community, while providing integrated support and intervention towards their reminiscence.
KW - Co-design
KW - Wearable Memory
KW - autobiographical memory
KW - healthy ageing
KW - multidisciplinary stakeholders
KW - reminiscence
UR - http://www.scopus.com/inward/record.url?scp=85108573828&partnerID=8YFLogxK
M3 - Article
SN - 1838-8973
VL - 8
SP - 87
EP - 94
JO - Axon: Creative Explorations
JF - Axon: Creative Explorations
IS - 2
ER -